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a0c96f8518
* Separate StopHostClient * Added comments * move comment * add comment * Changed to loadingSceneAsync check * Update Assets/Mirror/Runtime/NetworkManager.cs Co-authored-by: vis2k <info@noobtuts.com> |
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Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development. *** IMPORTANT -- You must restart Unity after importing Mirror for the Components Menu to update! *** Requirements: Unity 2018.3.6+ Runtime .Net 4.x (Project Settings > Player > Other Settings) Documentation: https://mirror-networking.com/docs/ Support: Discord: https://discordapp.com/invite/N9QVxbM Bug Reports: https://github.com/vis2k/Mirror/issues