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Communications
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Add a virtual method that fires on the client right before scene change so devs can implement client-side work / prep / cleanup / visuals / etc. based on what scene is about to be loaded. (#383)
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2019-02-07 13:37:54 +01:00 |
GameObjects
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Remove mention of HLAPI multiple players (#352)
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2019-01-28 11:55:12 -06:00 |
Authority.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
ClientsServers.md
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Update ClientsServers.md (#354)
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2019-01-28 18:13:34 +01:00 |
ClockSync.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
Conversion.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
Debugging.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
HLAPI.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
IDs.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
index.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
MobileTips.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
NetworkAuthority.png
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
NetworkHost.png
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
NetworkLayers.jpg
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
NetworkManagerHUD-MatchMakerMode.png
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
NetworkManagerHUDDebugging1.jpg
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
NetworkManagerHUDDebugging2.jpg
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
NetworkManagerInspector.png
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
NetworkManagerWithPlayerPrefab.png
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
NetworkProximityCheck.png
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
Setup.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
StateSync.md
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Update StateSync.md (#394)
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2019-02-10 08:44:45 -06:00 |
StateSyncAdvanced.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
Visibility.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |
VisibilityCustom.md
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New Documentation (#184)
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2018-12-26 16:07:24 -06:00 |