#1 Open Source Unity Networking Library
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Mirror Logo

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Mission

Mirror is a high level Networking API for Unity, built on top of the low level Telepathy library.

Mirror is built and tested for MMO Scale Networking by the developers of uMMORPG and Cubica.

Mirror is optimized for ease of use and probability of success. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000 lines of code. We needed a networking library that allows us to launch our games, period.

Architecture

With Mirror, the Server & Client are ONE project (hence the name). Instead of having one code base for the server and one for the client, we simply use the same code for both of them.

  • [Server] / [Client] tags can be used for the server-only and client-only parts
  • [Command] s are used for Client->Server communication
  • [ClientRpc] / [TargetRpc] for Server->Client communication
  • [SyncVar] s / SyncLists are used to automatically synchronize state

Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale.

Low Level Transports

Getting Started

Download Mirror on the Asset Store, open one of the examples & press Play!

Check out our Documentation to learn how it all works.

If you are migrating from UNET, then please check out our Migration Guide.

Funding

Mirror is free & open source software funded by Donations. If you love it, please consider supporting Mirror on GitHub. As reward, you'll receive our Network Profiler, priority support access and more :)

Benchmarks

Development & Contributing

Mirror is used in production by games ranging from small indie projects to large scale MMOs that will run for a decade or more.

10 years from now if your players encounter a networking bug and most of our contributors already moved on, someone will need to fix it. Therefore it is of utmost importance for us to follow the KISS principle in order for our games to survive.

Keeping the next decade in mind, contributing fixes / tests / improvements is highly appreciated while new features have a low probability of being merged.

At this point, what we don't add to Mirror is more important than what we do add to it!