mirror of
https://github.com/MirrorNetworking/Mirror.git
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108 lines
3.4 KiB
C#
108 lines
3.4 KiB
C#
#if ENABLE_UNET
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using System;
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namespace UnityEngine.Networking
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{
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// unrolled for your pleasure.
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[Serializable]
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public struct NetworkHash128
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{
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// struct cannot have embedded arrays..
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public byte i0;
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public byte i1;
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public byte i2;
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public byte i3;
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public byte i4;
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public byte i5;
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public byte i6;
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public byte i7;
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public byte i8;
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public byte i9;
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public byte i10;
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public byte i11;
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public byte i12;
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public byte i13;
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public byte i14;
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public byte i15;
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public void Reset()
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{
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i0 = 0;
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i1 = 0;
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i2 = 0;
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i3 = 0;
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i4 = 0;
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i5 = 0;
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i6 = 0;
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i7 = 0;
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i8 = 0;
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i9 = 0;
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i10 = 0;
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i11 = 0;
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i12 = 0;
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i13 = 0;
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i14 = 0;
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i15 = 0;
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}
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public bool IsValid()
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{
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return (i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | i10 | i11 | i12 | i13 | i14 | i15) != 0;
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}
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static int HexToNumber(char c)
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{
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if (c >= '0' && c <= '9')
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return c - '0';
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if (c >= 'a' && c <= 'f')
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return c - 'a' + 10;
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if (c >= 'A' && c <= 'F')
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return c - 'A' + 10;
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return 0;
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}
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public static NetworkHash128 Parse(string text)
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{
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NetworkHash128 hash;
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// add leading zeros if required
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int l = text.Length;
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if (l < 32)
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{
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string tmp = "";
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for (int i = 0; i < 32 - l; i++)
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{
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tmp += "0";
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}
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text = (tmp + text);
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}
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hash.i0 = (byte)(HexToNumber(text[0]) * 16 + HexToNumber(text[1]));
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hash.i1 = (byte)(HexToNumber(text[2]) * 16 + HexToNumber(text[3]));
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hash.i2 = (byte)(HexToNumber(text[4]) * 16 + HexToNumber(text[5]));
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hash.i3 = (byte)(HexToNumber(text[6]) * 16 + HexToNumber(text[7]));
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hash.i4 = (byte)(HexToNumber(text[8]) * 16 + HexToNumber(text[9]));
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hash.i5 = (byte)(HexToNumber(text[10]) * 16 + HexToNumber(text[11]));
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hash.i6 = (byte)(HexToNumber(text[12]) * 16 + HexToNumber(text[13]));
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hash.i7 = (byte)(HexToNumber(text[14]) * 16 + HexToNumber(text[15]));
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hash.i8 = (byte)(HexToNumber(text[16]) * 16 + HexToNumber(text[17]));
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hash.i9 = (byte)(HexToNumber(text[18]) * 16 + HexToNumber(text[19]));
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hash.i10 = (byte)(HexToNumber(text[20]) * 16 + HexToNumber(text[21]));
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hash.i11 = (byte)(HexToNumber(text[22]) * 16 + HexToNumber(text[23]));
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hash.i12 = (byte)(HexToNumber(text[24]) * 16 + HexToNumber(text[25]));
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hash.i13 = (byte)(HexToNumber(text[26]) * 16 + HexToNumber(text[27]));
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hash.i14 = (byte)(HexToNumber(text[28]) * 16 + HexToNumber(text[29]));
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hash.i15 = (byte)(HexToNumber(text[30]) * 16 + HexToNumber(text[31]));
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return hash;
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}
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public override string ToString()
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{
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return String.Format("{0:x2}{1:x2}{2:x2}{3:x2}{4:x2}{5:x2}{6:x2}{7:x2}{8:x2}{9:x2}{10:x2}{11:x2}{12:x2}{13:x2}{14:x2}{15:x2}",
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i0, i1, i2, i3, i4, i5, i6, i7, i8, i9, i10, i11, i12, i13, i14, i15);
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}
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}
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}
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#endif //ENABLE_UNET
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