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51 lines
1.0 KiB
C#
51 lines
1.0 KiB
C#
#if ENABLE_UNET
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using System;
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namespace UnityEngine.Networking
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{
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[Serializable]
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public struct NetworkSceneId
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{
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public NetworkSceneId(uint value)
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{
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m_Value = value;
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}
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[SerializeField]
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uint m_Value;
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public bool IsEmpty()
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{
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return m_Value == 0;
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}
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public override int GetHashCode()
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{
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return (int)m_Value;
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}
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public override bool Equals(object obj)
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{
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return obj is NetworkSceneId && this == (NetworkSceneId)obj;
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}
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public static bool operator==(NetworkSceneId c1, NetworkSceneId c2)
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{
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return c1.m_Value == c2.m_Value;
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}
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public static bool operator!=(NetworkSceneId c1, NetworkSceneId c2)
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{
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return c1.m_Value != c2.m_Value;
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}
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public override string ToString()
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{
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return m_Value.ToString();
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}
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public uint Value { get { return m_Value; } }
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}
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}
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#endif
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