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* Added modified version of Paul's 2018 WebSockets transport, modifications include: - Basic support for WSS - Event format converted to master event format (UnityEvents) * Fixed indentation and added support for Available() * Manually merged in Paul's changes for latest version of Transport * Added comment to CertVerificationCallback to reflect new research done in live environment. * Added NoDelay option and merged in some minor renames from 2018 branch version |
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README.md |
Mirror is a high level Networking API for Unity, built on top of the low level Telepathy library.
Mirror is built and tested for MMO Scale Networking by the developers of uMMORPG, uSurvival and Cubica.
Mirror is optimized for ease of use and probability of success. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000 lines of code. We needed a networking library that allows us to launch our games, period.
With Mirror, the Server & Client are ONE project (hence the name). Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
[Server]
/[Client]
tags can be used for the server-only and client-only parts.[Command]
are used for Client->Server, and[ClientRpc]
/[TargetRpc]
for Server->Client communication.[SyncVar]
s andSyncList
s are used to automatically synchronize state.
What previously required 10.000 lines of code, now takes 1.000 lines of code. Therein lies the magic of Mirror.
Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale.
Documentation
Check out our Documentation.
The main difference is that you have to use using Mirror;
instead of using UnityEngine.Networking;
at the top of your scripts.
Oh, and you won't have to worry about channels, low level networking, packet loss, lack of support or bugs ever again. Mirror just works.
Usage Guide
If you are coming from a current UNET implementation or are seeking the stable version:
Import mirror from the Asset Store into your project.
Alternatively, you can install new releases manually:
Note: New releases are bleeding edge and may come with undiscovered bugs. Use at your own risk!
- Download Mirror (for Unity 2018.2.20 or 2018.3.x).
- Decompress the zip file in Assets
Migration Guide
If you are still using UNET and want to switch to Mirror, you should check out our Migration Guide. Don't panic, it's very easy and won't take more than 5 minutes.
Example Projects
Download Mirror from the Asset Store, we have several small example projects included.
For a fully polished complete project example, consider uMMORPG or uSurvival.
Community Transports
If you don't want to use Telepathy or UNET's LLAPI as low level transport, then check out:
- https://github.com/FizzCube/SteamNetNetworkTransport (SteamNetwork)
- https://github.com/SoftwareGuy/Ignorance/ (ENet)
Donations
Mirror is developed by volunteers. If you like what we are doing, consider leaving a small donation.
Benchmarks
- Telepathy 1000 connections test
- uMMORPG 480 CCU worst case test (everyone broadcasting to everyone else)
- uSurvival 122 CCU worst case test
Contributing
If you would like to contribute, feel free to submit pull requests and visit our Discord Server.
We follow the KISS principle, so make sure that your Pull Requests contain no magic.
We need Mirror to be MMO Scale. Bug fixes are always highly appreciated. New features will be considered very carefully.