Mirror/Assets/Mirror/Components
2024-01-15 21:13:20 +01:00
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Discovery fix: Headless / Dedicated Server detection now works on Unity 2019/2020 without dedicated server build support too (#3643) 2023-11-07 18:06:29 +01:00
Experimental perf: NetworkRigidbody Reliable/Unreliable via NetworkTransform for smooth interpolation (#3510) 2023-06-14 11:24:18 +02:00
InterestManagement fix(NetworkMatch): Added read only display of MatchID 2024-01-14 08:54:57 -05:00
LagCompensation feature: HistoryBounds MVP (#3563) 2023-07-31 12:38:42 +08:00
NetworkRigidbody breaking: Removed older Obsoletes (#3633) 2023-10-29 17:37:44 +01:00
NetworkTransform fix: NT-Unreliable Quaternion Compression Fix (#3725) 2024-01-09 11:37:47 +01:00
PredictedRigidbody Prediction: force syncInterval=0 for now to reduce risks of projects misconfiguring this 2024-01-15 21:13:20 +01:00
AssemblyInfo.cs fix: Weave via ILPostProcessor (Unity 2020+) fixes #2872 #2685 #1491 #2683 #2880 (#2891) 2021-08-29 15:43:20 +08:00
AssemblyInfo.cs.meta feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now). (#2581) 2021-02-18 10:16:10 +08:00
Discovery.meta feat: LAN Network discovery (#1453) 2020-01-29 09:56:29 +01:00
Experimental.meta feat: Experimental Network Transform (#1990) 2020-06-12 16:48:34 +02:00
GUIConsole.cs fix(GUIConsole): Changed position / layout 2023-12-05 11:31:40 -05:00
GUIConsole.cs.meta feat: GUIConsole from uMMORPG add component to scene, press F12 to see log console in builds 2021-02-16 20:07:40 +08:00
InterestManagement.meta feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now). (#2581) 2021-02-18 10:16:10 +08:00
LagCompensation.meta feature: HistoryBounds MVP (#3563) 2023-07-31 12:38:42 +08:00
Mirror.Components.asmdef fix: Use GUID's in AsmDef's 2023-01-27 04:27:15 -05:00
Mirror.Components.asmdef.meta ASMDEF for Examples (#850) 2019-05-29 16:41:14 +02:00
NetworkAnimator.cs fix(NetworkAnimator): Added gameObject to Debug.LogWarnings 2024-01-13 16:27:49 -05:00
NetworkAnimator.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkDiagnosticsDebugger.cs feat: Added NetworkDiagnosticsDebugger to log messages sent and received (#3665) 2023-11-25 17:44:44 -05:00
NetworkDiagnosticsDebugger.cs.meta feat: Added NetworkDiagnosticsDebugger to log messages sent and received (#3665) 2023-11-25 17:44:44 -05:00
NetworkLobbyManager.cs fix: added / updated AddComponent attributes (#3062) 2022-01-20 11:58:27 -05:00
NetworkLobbyManager.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkLobbyPlayer.cs fix: added / updated AddComponent attributes (#3062) 2022-01-20 11:58:27 -05:00
NetworkLobbyPlayer.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkPingDisplay.cs fix(NetworkPingDisplay): increase default width so rtt number isn't cut off 2023-12-19 14:46:32 +01:00
NetworkPingDisplay.cs.meta feat: adding script that displays ping (#1975) 2020-06-10 14:31:13 +01:00
NetworkRigidbody.meta perf: NetworkRigidbody Reliable/Unreliable via NetworkTransform for smooth interpolation (#3510) 2023-06-14 11:24:18 +02:00
NetworkRoomManager.cs NetworkRoomManager: Silenced Debug Logs 2024-01-02 21:59:58 -05:00
NetworkRoomManager.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkRoomPlayer.cs fix(NetworkRoomPlayer): Applied ReadOnly Attributes 2024-01-02 14:36:50 -05:00
NetworkRoomPlayer.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkStatistics.cs NetworkStatistics - move UI down 2023-03-12 13:32:42 -04:00
NetworkStatistics.cs.meta feature: NetworkStatistics (#3118) 2022-03-11 13:29:39 +08:00
NetworkTransform.meta NetworkTransform: moved all related scripts into one NetworkTransform folder 2023-06-14 17:57:28 +08:00
PredictedRigidbody.meta feat: Prediction October Progress [don't use this yet!] 2023-11-13 14:08:19 +01:00
RemoteStatistics.cs feature: allow NetworkBehaviour components in children. solves #2276 (#3486) 2023-05-27 08:25:53 +08:00
RemoteStatistics.cs.meta update script icon 2022-11-22 12:01:46 +01:00