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Discovery
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fix: Headless / Dedicated Server detection now works on Unity 2019/2020 without dedicated server build support too (#3643)
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2023-11-07 18:06:29 +01:00 |
Experimental
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perf: NetworkRigidbody Reliable/Unreliable via NetworkTransform for smooth interpolation (#3510)
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2023-06-14 11:24:18 +02:00 |
InterestManagement
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fix(NetworkMatch): Added read only display of MatchID
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2024-01-14 08:54:57 -05:00 |
LagCompensation
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feature: HistoryBounds MVP (#3563)
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2023-07-31 12:38:42 +08:00 |
NetworkRigidbody
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breaking: Removed older Obsoletes (#3633)
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2023-10-29 17:37:44 +01:00 |
NetworkTransform
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fix: NT-Unreliable Quaternion Compression Fix (#3725)
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2024-01-09 11:37:47 +01:00 |
PredictedRigidbody
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Prediction: force syncInterval=0 for now to reduce risks of projects misconfiguring this
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2024-01-15 21:13:20 +01:00 |
AssemblyInfo.cs
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fix: Weave via ILPostProcessor (Unity 2020+) fixes #2872 #2685 #1491 #2683 #2880 (#2891)
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2021-08-29 15:43:20 +08:00 |
AssemblyInfo.cs.meta
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feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now). (#2581)
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2021-02-18 10:16:10 +08:00 |
Discovery.meta
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feat: LAN Network discovery (#1453)
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2020-01-29 09:56:29 +01:00 |
Experimental.meta
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feat: Experimental Network Transform (#1990)
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2020-06-12 16:48:34 +02:00 |
GUIConsole.cs
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fix(GUIConsole): Changed position / layout
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2023-12-05 11:31:40 -05:00 |
GUIConsole.cs.meta
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feat: GUIConsole from uMMORPG add component to scene, press F12 to see log console in builds
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2021-02-16 20:07:40 +08:00 |
InterestManagement.meta
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feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now). (#2581)
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2021-02-18 10:16:10 +08:00 |
LagCompensation.meta
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feature: HistoryBounds MVP (#3563)
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2023-07-31 12:38:42 +08:00 |
Mirror.Components.asmdef
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fix: Use GUID's in AsmDef's
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2023-01-27 04:27:15 -05:00 |
Mirror.Components.asmdef.meta
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ASMDEF for Examples (#850)
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2019-05-29 16:41:14 +02:00 |
NetworkAnimator.cs
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fix(NetworkAnimator): Added gameObject to Debug.LogWarnings
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2024-01-13 16:27:49 -05:00 |
NetworkAnimator.cs.meta
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feat: Mirror Icon for all components (#1452)
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2020-01-27 18:00:27 +01:00 |
NetworkDiagnosticsDebugger.cs
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feat: Added NetworkDiagnosticsDebugger to log messages sent and received (#3665)
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2023-11-25 17:44:44 -05:00 |
NetworkDiagnosticsDebugger.cs.meta
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feat: Added NetworkDiagnosticsDebugger to log messages sent and received (#3665)
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2023-11-25 17:44:44 -05:00 |
NetworkLobbyManager.cs
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fix: added / updated AddComponent attributes (#3062)
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2022-01-20 11:58:27 -05:00 |
NetworkLobbyManager.cs.meta
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feat: Mirror Icon for all components (#1452)
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2020-01-27 18:00:27 +01:00 |
NetworkLobbyPlayer.cs
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fix: added / updated AddComponent attributes (#3062)
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2022-01-20 11:58:27 -05:00 |
NetworkLobbyPlayer.cs.meta
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feat: Mirror Icon for all components (#1452)
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2020-01-27 18:00:27 +01:00 |
NetworkPingDisplay.cs
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fix(NetworkPingDisplay): increase default width so rtt number isn't cut off
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2023-12-19 14:46:32 +01:00 |
NetworkPingDisplay.cs.meta
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feat: adding script that displays ping (#1975)
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2020-06-10 14:31:13 +01:00 |
NetworkRigidbody.meta
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perf: NetworkRigidbody Reliable/Unreliable via NetworkTransform for smooth interpolation (#3510)
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2023-06-14 11:24:18 +02:00 |
NetworkRoomManager.cs
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NetworkRoomManager: Silenced Debug Logs
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2024-01-02 21:59:58 -05:00 |
NetworkRoomManager.cs.meta
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feat: Mirror Icon for all components (#1452)
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2020-01-27 18:00:27 +01:00 |
NetworkRoomPlayer.cs
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fix(NetworkRoomPlayer): Applied ReadOnly Attributes
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2024-01-02 14:36:50 -05:00 |
NetworkRoomPlayer.cs.meta
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feat: Mirror Icon for all components (#1452)
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2020-01-27 18:00:27 +01:00 |
NetworkStatistics.cs
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NetworkStatistics - move UI down
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2023-03-12 13:32:42 -04:00 |
NetworkStatistics.cs.meta
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feature: NetworkStatistics (#3118)
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2022-03-11 13:29:39 +08:00 |
NetworkTransform.meta
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NetworkTransform: moved all related scripts into one NetworkTransform folder
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2023-06-14 17:57:28 +08:00 |
PredictedRigidbody.meta
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feat: Prediction October Progress [don't use this yet!]
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2023-11-13 14:08:19 +01:00 |
RemoteStatistics.cs
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feature: allow NetworkBehaviour components in children. solves #2276 (#3486)
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2023-05-27 08:25:53 +08:00 |
RemoteStatistics.cs.meta
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update script icon
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2022-11-22 12:01:46 +01:00 |