mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 19:10:32 +00:00
88 lines
3.0 KiB
C#
Executable File
88 lines
3.0 KiB
C#
Executable File
using System.Collections.Generic;
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using Mirror;
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using Unity.Profiling;
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using UnityEngine;
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namespace Mirage.NetworkProfiler
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{
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internal class CountRecorder
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{
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private readonly ProfilerCounter<int> _profilerCount;
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private readonly ProfilerCounter<int> _profilerBytes;
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private readonly ProfilerCounter<int> _profilerPerSecond;
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private readonly object _instance;
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private readonly INetworkInfoProvider _provider;
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internal readonly Frames _frames;
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private int _count;
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private int _bytes;
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private int _perSecond;
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private readonly Queue<(float time, int bytes)> _perSecondQueue = new Queue<(float time, int bytes)>();
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private int _frameIndex = -1;
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public CountRecorder(object instance, INetworkInfoProvider provider, ProfilerCounter<int> profilerCount, ProfilerCounter<int> profilerBytes, ProfilerCounter<int> profilerPerSecond)
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{
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_provider = provider;
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_instance = instance;
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_profilerCount = profilerCount;
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_profilerBytes = profilerBytes;
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_profilerPerSecond = profilerPerSecond;
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_frames = new Frames();
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}
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public void OnMessage(NetworkDiagnostics.MessageInfo obj)
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{
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// using the profiler-window branch of mirage to allow NetworkDiagnostics to say which server/client is sent the event
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#if MIRAGE_DIAGNOSTIC_INSTANCE
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if (obj.instance != _instance)
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return;
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#endif
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// dont record anything if frame index is -1
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// this normally means the profiler has not been activated yet
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if (_frameIndex == -1)
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return;
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_count += obj.count;
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_bytes += obj.bytes * obj.count;
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var frame = _frames.GetFrame(_frameIndex);
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frame.Messages.Add(new MessageInfo(obj, _provider, frame.Messages.Count));
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frame.Bytes++;
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}
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public void EndFrame(int frameIndex)
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{
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CaclulatePerSecond(Time.time, _bytes);
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_profilerCount.Sample(_count);
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_profilerBytes.Sample(_bytes);
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_count = 0;
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_bytes = 0;
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// +1 so that we set next frame
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// otherwise we clear the frame that the savedata wants to grab
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_frameIndex = frameIndex + 1;
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var frame = _frames.GetFrame(_frameIndex);
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frame.Messages.Clear();
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frame.Bytes = 0;
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}
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private void CaclulatePerSecond(float now, int bytes)
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{
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// add new values to sum
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_perSecond += bytes;
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_perSecondQueue.Enqueue((now, bytes));
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// remove old bytes from sum
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var removeTime = now - 1;
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while (_perSecondQueue.Peek().time < removeTime)
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{
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var removed = _perSecondQueue.Dequeue();
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_perSecond -= removed.bytes;
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}
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// record sample after adding/removing value
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_profilerPerSecond.Sample(_perSecond);
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}
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}
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}
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