Mirror/Assets
2019-04-02 12:24:36 +02:00
..
Mirror NetworkIdentity.RebuildObservers: change "Observer is not ready for: ..." warning to debug log, because it would constantly be spammed if a connection disconnects and we keep the player in the game for a while before disconnecting. E.g. if NetworkManager.OnServerDestroy delays the disconnect to avoid a player from fleeing combat. 2019-04-02 12:24:36 +02:00
Mirror.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00