Mirror/Assets/Mirror
Chris Langsenkamp b196ea7367 NetworkBehaviour
2019-07-29 03:26:09 -04:00
..
Components NetworkAnimator 2019-07-29 02:17:34 -04:00
Editor Don't swallow stack trace 2019-07-03 07:38:46 -05:00
Examples Lobby example update (#969) 2019-07-19 23:40:25 -05:00
Plugins fix: Mono.CecilX namespace to work around Unity 2019 Cecil namespace collision (#832) 2019-04-20 21:01:10 +02:00
Runtime NetworkBehaviour 2019-07-29 03:26:09 -04:00
Tests Use array initializer 2019-07-24 20:09:10 -05:00
Components.meta NetworkTransform moved into Components folder so it can be weaved. Removed unnecessary messages. 2019-01-15 12:24:29 +01:00
Editor.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Examples.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
License.txt Asset Store Examples added 2019-01-15 11:17:58 +01:00
License.txt.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Plugins.meta Revert "Source based weaver (#319)" 2019-02-13 15:59:32 +01:00
Readme.txt Update Readme.txt (#498) 2019-02-28 18:38:01 +01:00
Readme.txt.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Runtime.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Tests.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival
and several MMO projects in development.

*** IMPORTANT -- You must restart Unity after importing Mirror for the Components Menu to update! ***

Documentation:
  https://vis2k.github.io/Mirror/

Support:
  Discord: https://discordapp.com/invite/N9QVxbM
  Bug Reports: https://github.com/vis2k/Mirror/issues