Mirror/Assets/Mirror
Justin Nolan b2ce3421e5
fix: networkmanager undo and move some validation into Reset() (#2990)
* Fix network manager undo and move some validation code into Reset()

* Add comments
2021-11-11 07:47:33 +01:00
..
Authenticators fix: Added HashSet for disconnecting connections (#2981) 2021-10-31 10:12:18 -04:00
CompilerSymbols MIRROR_53_0_OR_NEWER 2021-10-20 12:11:10 +08:00
Components feat: Add rotation to NTv2 teleport (#2986) 2021-11-03 12:11:36 +08:00
Editor feature: SyncVar<T> (#2951) 2021-10-30 12:04:28 +08:00
Examples Updates to PlayerController in examples 2021-10-16 14:05:13 -04:00
Icon
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime fix: networkmanager undo and move some validation into Reset() (#2990) 2021-11-11 07:47:33 +01:00
Tests feature: SyncVar<T> (#2951) 2021-10-30 12:04:28 +08:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Editor.meta
Examples.meta
Icon.meta
Plugins.meta
Readme.txt Updated Readme 2021-05-30 15:26:43 -04:00
Readme.txt.meta
Runtime.meta
Tests.meta

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues