Mirror/Assets/Mirror
2023-11-22 12:53:58 -05:00
..
Authenticators fix: Use GUID's in AsmDef's 2023-01-27 04:27:15 -05:00
CompilerSymbols Updated Compiler Symbols 2023-11-20 07:06:24 -05:00
Components breaking: remove PredictedRigidbody auto generated namespace 2023-11-20 17:21:19 +01:00
Core feat(Reader/Writer): Added LayerMask Support 2023-11-21 02:26:22 -05:00
Editor ILPostProcessorLogger: TODO fix 2023-10-12 11:09:00 +02:00
Examples fix(PlayerPredicted): Fixed deprecated FindObjectOfType 2023-11-20 20:45:59 -05:00
Hosting fix: EdgegapHosting connect uses passed-in name/version (#3646) 2023-11-08 20:00:47 +01:00
Plugins
Presets NT-UR Example presets (#3494) 2023-06-01 12:37:13 +02:00
Tests feat(Reader/Writer): Added LayerMask Support 2023-11-21 02:26:22 -05:00
Transports fix(SWT): silenced silly error logs 2023-11-22 12:53:58 -05:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Core.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Editor.meta
Examples.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Hosting.meta feature: Edgegap Hosting Plugin (#3636) 2023-11-03 19:39:19 +01:00
Plugins.meta
Presets.meta NT-UR Example presets (#3494) 2023-06-01 12:37:13 +02:00
Readme.txt
Readme.txt.meta
Tests.meta Added Tests 2022-01-28 21:46:10 -05:00
Transports.meta Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports 2022-09-23 13:19:19 +07:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues