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00a1004b41
* move weaver into assets folder * disable tests for now * asmdef * add logs * Use UNET's WeaverRunner code, slightly modified to find Mirror assembly * Use UNET's 2019.2 package Weave function changes * compiler messages error checked moved into separate function * fix typo * syntax * replace 'var' * rename * replace var * fix log * update comment * syntax * rename to assemblyPath. no need for an extra variable. * remove extra variable * fix typo * remove old code * don't use .Contains to find Mirror dll. that's crazy. would fail for all DLLs in Mirror folder. * look for 'this' assembly separately * separate unityEngine assembly search * add comment * move null check up * move null check upwards * move outputDirectory down * check process result properly * use our previous way to find unity engine dll * rename to unityEngineCoreModuleDLL again * improve output directory construction * move unityengine dll finding upwards * move foundThisAssembly down, where it is used * add comments * split dependency code into separate functions * add TODO * store this assembly in a variable * split dependency search depending on if we found assembly or not * move usesMirror logic into if and out of 'not found' else * syntax * improve order * GetNonDynamicAssemblyDirectories helper function * check File.Exists instead of exception * improve comment * rename HlapiRuntimeAssemblyName to MirrorAssemblyName * reuse MirrorAssemblyName * remove telepathy check * rename to MirrorRuntimeAssemblyName * add MirrorWeaverAssemblyName * reuse name consts * don't use contains to check if assembly depends on Mirror * add actions for testing again * make CompilationFinishedHook public so it can be used by tests * fix typo * Mirror.Tests.asmdef references weaver asmdef * reenable tests * pass error handlers to Weaver Processing for tests to work
9 lines
172 B
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9 lines
172 B
Plaintext
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