Mirror/Assets
2019-03-24 13:24:29 +01:00
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Mirror fix: #573 (part 1) NetworkScenePostProcess handles NetworkIdentities of all scenes except DontDestroyOnLoad. this way it works for additively loaded scenes too. 2019-03-24 13:24:29 +01:00
Mirror.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00