Mirror/Assets
Anthony Eckert 00961ccc9c feature: Add NoRotation to NetworkTransform (#616)
This allows you to leave rotation out of the NetworkTransform if you only need position.
Right now if you don't need sync rotation and set compression to Lots, it can move your object in ways not expected. This forces you to use no compression as a fix. Using more bandwidth for something you don't need. I think this is all that is needed, tested it in my game and it works.
2019-03-19 23:46:33 -05:00
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Mirror feature: Add NoRotation to NetworkTransform (#616) 2019-03-19 23:46:33 -05:00
Mirror.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00