mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 19:10:32 +00:00
95 lines
5.6 KiB
XML
95 lines
5.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{F8AD1DD0-E73F-419B-97BB-3C708BCA79C8}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>UnityEngine.Networking</RootNamespace>
|
|
<AssemblyName>UnityEngine.Networking</AssemblyName>
|
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>True</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>False</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>TRACE;DEBUG;UNITY_EDITOR;ENABLE_UNET</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>True</Optimize>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE;UNITY_EDITOR;ENABLE_UNET</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="UnityEditor">
|
|
<HintPath>..\lib\UnityEditor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>..\lib\UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="..\Runtime\ChannelBuffer.cs" />
|
|
<Compile Include="..\Runtime\ChannelPacket.cs" />
|
|
<Compile Include="..\Runtime\ClientScene.cs" />
|
|
<Compile Include="..\Runtime\ConnectionArray.cs" />
|
|
<Compile Include="..\Runtime\CustomAttributes.cs" />
|
|
<Compile Include="..\Runtime\DotNetCompatibility.cs" />
|
|
<Compile Include="..\Runtime\LocalConnections.cs" />
|
|
<Compile Include="..\Runtime\LogFilter.cs" />
|
|
<Compile Include="..\Runtime\Messages.cs" />
|
|
<Compile Include="..\Runtime\NetworkAnimator.cs" />
|
|
<Compile Include="..\Runtime\NetworkCRC.cs" />
|
|
<Compile Include="..\Runtime\NetworkDiscovery.cs" />
|
|
<Compile Include="..\Runtime\NetworkHash128.cs" />
|
|
<Compile Include="..\Runtime\NetworkInstanceId.cs" />
|
|
<Compile Include="..\Runtime\NetworkLobbyManager.cs" />
|
|
<Compile Include="..\Runtime\NetworkLobbyPlayer.cs" />
|
|
<Compile Include="..\Runtime\NetworkMessageHandlers.cs" />
|
|
<Compile Include="..\Runtime\NetworkProximityChecker.cs" />
|
|
<Compile Include="..\Runtime\NetworkScene.cs" />
|
|
<Compile Include="..\Runtime\NetworkSceneId.cs" />
|
|
<Compile Include="..\Runtime\NetworkStartPosition.cs" />
|
|
<Compile Include="..\Runtime\NetworkTranformChild.cs" />
|
|
<Compile Include="..\Runtime\NetworkTransform.cs" />
|
|
<Compile Include="..\Runtime\NetworkTransformVisualizer.cs" />
|
|
<Compile Include="..\Runtime\PlayerController.cs" />
|
|
<Compile Include="..\Runtime\Properties\AssemblyInfo.cs" />
|
|
<Compile Include="..\Runtime\NetworkClient.cs" />
|
|
<Compile Include="..\Runtime\NetworkConnection.cs" />
|
|
<Compile Include="..\Runtime\LocalClient.cs" />
|
|
<Compile Include="..\Runtime\NetworkManager.cs" />
|
|
<Compile Include="..\Runtime\NetworkManagerHUD.cs" />
|
|
<Compile Include="..\Runtime\NetworkBehaviour.cs" />
|
|
<Compile Include="..\Runtime\NetworkIdentity.cs" />
|
|
<Compile Include="..\Runtime\UNetwork.cs" />
|
|
<Compile Include="..\Runtime\NetworkReader.cs" />
|
|
<Compile Include="..\Runtime\NetworkServer.cs" />
|
|
<Compile Include="..\Runtime\SyncList.cs" />
|
|
<Compile Include="..\Runtime\NetworkWriter.cs" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<Target Name="AfterBuild">
|
|
<MakeDir Directories="$(ProjectDir)..\Output" />
|
|
<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\$(TargetName).dll" />
|
|
<Copy Condition="'$(Configuration)' == 'Debug' And '$(OS)' == 'Unix'" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\$(TargetName).dll.mdb" />
|
|
<Copy Condition="'$(Configuration)' == 'Debug' And '$(OS)' != 'Unix'" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\$(TargetName).pdb" />
|
|
<!--Uncomment the block below and change the destination to copy the built dll into your unity install directory-->
|
|
<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\$(TargetName).dll"/>
|
|
<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\$(TargetName).pdb"/>-->
|
|
<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/$(TargetName).dll"/>
|
|
<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/$(TargetName).dll.mdb"/>-->
|
|
</Target>
|
|
</Project>
|