Mirror/docs/Concepts
2019-02-07 13:37:54 +01:00
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Communications Add a virtual method that fires on the client right before scene change so devs can implement client-side work / prep / cleanup / visuals / etc. based on what scene is about to be loaded. (#383) 2019-02-07 13:37:54 +01:00
GameObjects Remove mention of HLAPI multiple players (#352) 2019-01-28 11:55:12 -06:00
Authority.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
ClientsServers.md Update ClientsServers.md (#354) 2019-01-28 18:13:34 +01:00
ClockSync.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
Conversion.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
Debugging.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
HLAPI.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
IDs.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
index.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
MobileTips.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
NetworkAuthority.png New Documentation (#184) 2018-12-26 16:07:24 -06:00
NetworkHost.png New Documentation (#184) 2018-12-26 16:07:24 -06:00
NetworkLayers.jpg New Documentation (#184) 2018-12-26 16:07:24 -06:00
NetworkManagerHUD-MatchMakerMode.png New Documentation (#184) 2018-12-26 16:07:24 -06:00
NetworkManagerHUDDebugging1.jpg New Documentation (#184) 2018-12-26 16:07:24 -06:00
NetworkManagerHUDDebugging2.jpg New Documentation (#184) 2018-12-26 16:07:24 -06:00
NetworkManagerInspector.png New Documentation (#184) 2018-12-26 16:07:24 -06:00
NetworkManagerWithPlayerPrefab.png New Documentation (#184) 2018-12-26 16:07:24 -06:00
NetworkProximityCheck.png New Documentation (#184) 2018-12-26 16:07:24 -06:00
Setup.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
StateSync.md Fixed case of SyncListSTRUCT 2019-01-21 16:35:11 -06:00
StateSyncAdvanced.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
Visibility.md New Documentation (#184) 2018-12-26 16:07:24 -06:00
VisibilityCustom.md New Documentation (#184) 2018-12-26 16:07:24 -06:00