Mirror/Assets/Mirror
2019-10-04 04:42:48 -04:00
..
Authenticators feat: Secure messages that require authentication, fixes #720 (#1089) 2019-09-17 22:16:37 +02:00
Components Obsoletes OnServerAddPlayer (#1134) 2019-10-02 10:26:19 +02:00
Editor docs: explain what TargetRpcProcessor does 2019-10-01 06:58:13 -05:00
Examples Changed to OnStartServer 2019-10-04 04:42:48 -04:00
Plugins Folder is gone 2019-07-29 17:54:38 -05:00
Runtime fix: webgl build fix #1136 (#1137) 2019-10-03 01:05:28 -05:00
Tests breaking: allocation free sends (#1103) 2019-09-29 13:34:15 +02:00
Authenticators.meta feat: Authentication Framework (#1057) 2019-09-17 10:41:04 +02:00
Components.meta NetworkTransform moved into Components folder so it can be weaved. Removed unnecessary messages. 2019-01-15 12:24:29 +01:00
Editor.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Examples.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
License.txt Asset Store Examples added 2019-01-15 11:17:58 +01:00
License.txt.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Plugins.meta Revert "Source based weaver (#319)" 2019-02-13 15:59:32 +01:00
Readme.txt fix #1096 move xmldocs to docs 2019-09-24 22:42:02 -05:00
Readme.txt.meta Asset Store Examples added 2019-01-15 11:17:58 +01:00
Runtime.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00
Tests.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival
and several MMO projects in development.

*** IMPORTANT -- You must restart Unity after importing Mirror for the Components Menu to update! ***

Requirements:
  Unity 2018.3.6+
  Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
  https://mirror-networking.com/docs/

Support:
  Discord: https://discordapp.com/invite/N9QVxbM
  Bug Reports: https://github.com/vis2k/Mirror/issues