Mirror/Assets/Mirage.Profiler/Runtime/Names.cs
2024-01-16 08:58:48 +00:00

24 lines
1.0 KiB
C#
Executable File

namespace Mirage.NetworkProfiler
{
public static class Names
{
public const string PLAYER_COUNT = "Player Count";
public const string PLAYER_COUNT_TOOLTIP = "Number of players connected to the server";
public const string CHARACTER_COUNT = "Character Count";
public const string CHARACTER_COUNT_TOOLTIP = "Number of players with spawned GameObjects";
public const string OBJECT_COUNT = "Object Count";
public const string OBJECT_COUNT_TOOLTIP = "Number of NetworkIdentities spawned on the server";
public const string SENT_COUNT = "Sent Messages";
public const string SENT_BYTES = "Sent Bytes";
public const string SENT_PER_SECOND = "Sent Per Second";
public const string RECEIVED_COUNT = "Received Messages";
public const string RECEIVED_BYTES = "Received Bytes";
public const string RECEIVED_PER_SECOND = "Received Per Second";
public const string PER_SECOND_TOOLTIP = "Sum of Bytes over the previous second";
}
}