mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
333 lines
9.9 KiB
C#
333 lines
9.9 KiB
C#
#if ENABLE_UNET
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using System;
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using System.IO;
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namespace UnityEngine.Networking
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{
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public class NetworkReader
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{
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BinaryReader reader;
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public NetworkReader(byte[] buffer)
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{
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reader = new BinaryReader(new MemoryStream(buffer));
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}
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// 'int' is the best type for .Position. 'short' is too small if we send >32kb which would result in negative .Position
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// -> converting long to int is fine until 2GB of data (MAX_INT), so we don't have to worry about overflows here
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public int Position { get { return (int)reader.BaseStream.Position; } set { reader.BaseStream.Position = value; } }
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public int Length { get { return (int)reader.BaseStream.Length; } }
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public void SeekZero()
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{
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reader.BaseStream.Position = 0;
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}
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public byte ReadByte() { return reader.ReadByte(); }
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public sbyte ReadSByte() { return (sbyte)reader.ReadByte(); }
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public char ReadChar() { return reader.ReadChar(); }
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public bool ReadBoolean() { return reader.ReadBoolean(); }
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public short ReadInt16() { return reader.ReadInt16(); }
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public ushort ReadUInt16() { return reader.ReadUInt16(); }
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public int ReadInt32() { return reader.ReadInt32(); }
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public uint ReadUInt32() { return reader.ReadUInt32(); }
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public long ReadInt64() { return reader.ReadInt64(); }
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public ulong ReadUInt64() { return reader.ReadUInt64(); }
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public decimal ReadDecimal() { return reader.ReadDecimal(); }
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public float ReadSingle() { return reader.ReadSingle(); }
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public double ReadDouble() { return reader.ReadDouble(); }
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public string ReadString()
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{
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return reader.ReadBoolean() ? reader.ReadString() : null; // null support, see NetworkWriter
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}
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public byte[] ReadBytes(int count)
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{
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return reader.ReadBytes(count);
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}
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public byte[] ReadBytesAndSize()
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{
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// notNull? (see NetworkWriter)
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bool notNull = reader.ReadBoolean();
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if (notNull)
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{
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ushort size = ReadUInt16();
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return reader.ReadBytes(size);
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}
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return null;
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}
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// http://sqlite.org/src4/doc/trunk/www/varint.wiki
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// NOTE: big endian.
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public UInt32 ReadPackedUInt32()
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{
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byte a0 = ReadByte();
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if (a0 < 241)
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{
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return a0;
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}
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byte a1 = ReadByte();
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if (a0 >= 241 && a0 <= 248)
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{
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return (UInt32)(240 + 256 * (a0 - 241) + a1);
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}
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byte a2 = ReadByte();
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if (a0 == 249)
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{
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return (UInt32)(2288 + 256 * a1 + a2);
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}
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byte a3 = ReadByte();
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if (a0 == 250)
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{
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return a1 + (((UInt32)a2) << 8) + (((UInt32)a3) << 16);
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}
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byte a4 = ReadByte();
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if (a0 >= 251)
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{
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return a1 + (((UInt32)a2) << 8) + (((UInt32)a3) << 16) + (((UInt32)a4) << 24);
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}
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throw new IndexOutOfRangeException("ReadPackedUInt32() failure: " + a0);
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}
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public UInt64 ReadPackedUInt64()
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{
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byte a0 = ReadByte();
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if (a0 < 241)
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{
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return a0;
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}
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byte a1 = ReadByte();
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if (a0 >= 241 && a0 <= 248)
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{
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return 240 + 256 * (a0 - ((UInt64)241)) + a1;
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}
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byte a2 = ReadByte();
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if (a0 == 249)
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{
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return 2288 + (((UInt64)256) * a1) + a2;
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}
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byte a3 = ReadByte();
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if (a0 == 250)
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{
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return a1 + (((UInt64)a2) << 8) + (((UInt64)a3) << 16);
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}
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byte a4 = ReadByte();
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if (a0 == 251)
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{
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return a1 + (((UInt64)a2) << 8) + (((UInt64)a3) << 16) + (((UInt64)a4) << 24);
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}
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byte a5 = ReadByte();
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if (a0 == 252)
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{
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return a1 + (((UInt64)a2) << 8) + (((UInt64)a3) << 16) + (((UInt64)a4) << 24) + (((UInt64)a5) << 32);
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}
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byte a6 = ReadByte();
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if (a0 == 253)
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{
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return a1 + (((UInt64)a2) << 8) + (((UInt64)a3) << 16) + (((UInt64)a4) << 24) + (((UInt64)a5) << 32) + (((UInt64)a6) << 40);
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}
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byte a7 = ReadByte();
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if (a0 == 254)
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{
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return a1 + (((UInt64)a2) << 8) + (((UInt64)a3) << 16) + (((UInt64)a4) << 24) + (((UInt64)a5) << 32) + (((UInt64)a6) << 40) + (((UInt64)a7) << 48);
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}
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byte a8 = ReadByte();
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if (a0 == 255)
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{
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return a1 + (((UInt64)a2) << 8) + (((UInt64)a3) << 16) + (((UInt64)a4) << 24) + (((UInt64)a5) << 32) + (((UInt64)a6) << 40) + (((UInt64)a7) << 48) + (((UInt64)a8) << 56);
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}
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throw new IndexOutOfRangeException("ReadPackedUInt64() failure: " + a0);
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}
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public NetworkInstanceId ReadNetworkId()
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{
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return new NetworkInstanceId(ReadPackedUInt32());
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}
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public NetworkSceneId ReadSceneId()
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{
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return new NetworkSceneId(ReadPackedUInt32());
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}
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public Vector2 ReadVector2()
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{
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return new Vector2(ReadSingle(), ReadSingle());
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}
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public Vector3 ReadVector3()
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{
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return new Vector3(ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Vector4 ReadVector4()
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{
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return new Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Color ReadColor()
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{
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return new Color(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Color32 ReadColor32()
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{
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return new Color32(ReadByte(), ReadByte(), ReadByte(), ReadByte());
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}
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public Quaternion ReadQuaternion()
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{
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return new Quaternion(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Rect ReadRect()
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{
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return new Rect(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Plane ReadPlane()
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{
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return new Plane(ReadVector3(), ReadSingle());
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}
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public Ray ReadRay()
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{
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return new Ray(ReadVector3(), ReadVector3());
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}
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public Matrix4x4 ReadMatrix4x4()
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{
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Matrix4x4 m = new Matrix4x4();
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m.m00 = ReadSingle();
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m.m01 = ReadSingle();
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m.m02 = ReadSingle();
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m.m03 = ReadSingle();
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m.m10 = ReadSingle();
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m.m11 = ReadSingle();
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m.m12 = ReadSingle();
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m.m13 = ReadSingle();
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m.m20 = ReadSingle();
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m.m21 = ReadSingle();
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m.m22 = ReadSingle();
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m.m23 = ReadSingle();
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m.m30 = ReadSingle();
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m.m31 = ReadSingle();
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m.m32 = ReadSingle();
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m.m33 = ReadSingle();
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return m;
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}
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public NetworkHash128 ReadNetworkHash128()
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{
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NetworkHash128 hash;
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hash.i0 = ReadByte();
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hash.i1 = ReadByte();
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hash.i2 = ReadByte();
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hash.i3 = ReadByte();
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hash.i4 = ReadByte();
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hash.i5 = ReadByte();
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hash.i6 = ReadByte();
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hash.i7 = ReadByte();
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hash.i8 = ReadByte();
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hash.i9 = ReadByte();
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hash.i10 = ReadByte();
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hash.i11 = ReadByte();
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hash.i12 = ReadByte();
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hash.i13 = ReadByte();
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hash.i14 = ReadByte();
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hash.i15 = ReadByte();
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return hash;
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}
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public Transform ReadTransform()
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{
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NetworkInstanceId netId = ReadNetworkId();
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if (netId.IsEmpty())
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{
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return null;
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}
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GameObject go = ClientScene.FindLocalObject(netId);
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if (go == null)
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{
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if (LogFilter.logDebug) { Debug.Log("ReadTransform netId:" + netId); }
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return null;
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}
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return go.transform;
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}
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public GameObject ReadGameObject()
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{
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NetworkInstanceId netId = ReadNetworkId();
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if (netId.IsEmpty())
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{
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return null;
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}
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GameObject go;
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if (NetworkServer.active)
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{
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go = NetworkServer.FindLocalObject(netId);
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}
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else
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{
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go = ClientScene.FindLocalObject(netId);
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}
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if (go == null)
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{
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if (LogFilter.logDebug) { Debug.Log("ReadGameObject netId:" + netId + "go: null"); }
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}
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return go;
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}
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public NetworkIdentity ReadNetworkIdentity()
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{
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NetworkInstanceId netId = ReadNetworkId();
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if (netId.IsEmpty())
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{
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return null;
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}
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GameObject go;
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if (NetworkServer.active)
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{
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go = NetworkServer.FindLocalObject(netId);
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}
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else
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{
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go = ClientScene.FindLocalObject(netId);
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}
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if (go == null)
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{
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if (LogFilter.logDebug) { Debug.Log("ReadNetworkIdentity netId:" + netId + "go: null"); }
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return null;
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}
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return go.GetComponent<NetworkIdentity>();
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}
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public override string ToString()
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{
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return reader.ToString();
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}
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public TMsg ReadMessage<TMsg>() where TMsg : MessageBase, new()
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{
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var msg = new TMsg();
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msg.Deserialize(this);
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return msg;
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}
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};
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}
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#endif //ENABLE_UNET
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