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charleslemaux
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Mirror
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db99dd7b3d
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vis2k
db99dd7b3d
fix: when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited
2019-11-03 14:33:59 +01:00
..
Mirror
fix: when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited
2019-11-03 14:33:59 +01:00
Mirror.meta
Source based instead of dll (
#277
)
2019-01-13 21:08:54 +01:00