Mirror/Assets
2019-11-03 14:33:59 +01:00
..
Mirror fix: when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited 2019-11-03 14:33:59 +01:00
Mirror.meta Source based instead of dll (#277) 2019-01-13 21:08:54 +01:00