mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
937 lines
34 KiB
C#
937 lines
34 KiB
C#
#if ENABLE_UNET
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#if ENABLE_UNET_HOST_MIGRATION
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using System;
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using System.Collections.Generic;
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using UnityEngine.Networking.Match;
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using UnityEngine.Networking.NetworkSystem;
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using UnityEngine.Networking.Types;
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namespace UnityEngine.Networking
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{
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[AddComponentMenu("Network/NetworkMigrationManager")]
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public class NetworkMigrationManager : MonoBehaviour
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{
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public enum SceneChangeOption
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{
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StayInOnlineScene,
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SwitchToOfflineScene
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}
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[SerializeField]
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bool m_HostMigration = true;
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[SerializeField]
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bool m_ShowGUI = true;
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[SerializeField]
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int m_OffsetX = 10;
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[SerializeField]
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int m_OffsetY = 300;
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NetworkClient m_Client;
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bool m_WaitingToBecomeNewHost;
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bool m_WaitingReconnectToNewHost;
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bool m_DisconnectedFromHost;
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bool m_HostWasShutdown;
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MatchInfo m_MatchInfo;
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int m_OldServerConnectionId = -1;
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string m_NewHostAddress;
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PeerInfoMessage m_NewHostInfo = new PeerInfoMessage();
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PeerListMessage m_PeerListMessage = new PeerListMessage();
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PeerInfoMessage[] m_Peers;
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// There can be multiple pending players for a connectionId, distinguished by oldNetId/playerControllerId
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public struct PendingPlayerInfo
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{
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public NetworkInstanceId netId;
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public short playerControllerId;
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public GameObject obj;
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}
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public struct ConnectionPendingPlayers
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{
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public List<PendingPlayerInfo> players;
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}
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Dictionary<int, ConnectionPendingPlayers> m_PendingPlayers = new Dictionary<int, ConnectionPendingPlayers>();
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void AddPendingPlayer(GameObject obj, int connectionId, NetworkInstanceId netId, short playerControllerId)
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{
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if (!m_PendingPlayers.ContainsKey(connectionId))
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{
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var pending = new ConnectionPendingPlayers();
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pending.players = new List<PendingPlayerInfo>();
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m_PendingPlayers[connectionId] = pending;
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}
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PendingPlayerInfo info = new PendingPlayerInfo();
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info.netId = netId;
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info.playerControllerId = playerControllerId;
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info.obj = obj;
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m_PendingPlayers[connectionId].players.Add(info);
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}
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GameObject FindPendingPlayer(int connectionId, NetworkInstanceId netId, short playerControllerId)
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{
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if (m_PendingPlayers.ContainsKey(connectionId))
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{
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for (int i = 0; i < m_PendingPlayers[connectionId].players.Count; i++)
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{
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var info = m_PendingPlayers[connectionId].players[i];
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if (info.netId == netId && info.playerControllerId == playerControllerId)
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{
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return info.obj;
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}
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}
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}
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return null;
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}
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void RemovePendingPlayer(int connectionId)
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{
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m_PendingPlayers.Remove(connectionId);
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}
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public bool hostMigration
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{
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get { return m_HostMigration; }
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set { m_HostMigration = value; }
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}
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public bool showGUI
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{
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get { return m_ShowGUI; }
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set { m_ShowGUI = value; }
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}
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public int offsetX
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{
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get { return m_OffsetX; }
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set { m_OffsetX = value; }
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}
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public int offsetY
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{
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get { return m_OffsetY; }
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set { m_OffsetY = value; }
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}
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public NetworkClient client
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{
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get { return m_Client; }
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}
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public bool waitingToBecomeNewHost
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{
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get { return m_WaitingToBecomeNewHost; }
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set { m_WaitingToBecomeNewHost = value; }
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}
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public bool waitingReconnectToNewHost
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{
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get { return m_WaitingReconnectToNewHost; }
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set { m_WaitingReconnectToNewHost = value; }
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}
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public bool disconnectedFromHost
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{
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get { return m_DisconnectedFromHost; }
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}
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public bool hostWasShutdown
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{
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get { return m_HostWasShutdown; }
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}
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public MatchInfo matchInfo
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{
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get { return m_MatchInfo; }
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}
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public int oldServerConnectionId
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{
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get { return m_OldServerConnectionId; }
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}
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public string newHostAddress
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{
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get { return m_NewHostAddress; }
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set { m_NewHostAddress = value; }
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}
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public PeerInfoMessage[] peers
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{
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get { return m_Peers; }
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}
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public Dictionary<int, ConnectionPendingPlayers> pendingPlayers
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{
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get { return m_PendingPlayers; }
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}
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void Start()
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{
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Reset(ClientScene.ReconnectIdInvalid);
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}
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public void Reset(int reconnectId)
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{
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m_OldServerConnectionId = -1;
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m_WaitingToBecomeNewHost = false;
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m_WaitingReconnectToNewHost = false;
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m_DisconnectedFromHost = false;
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m_HostWasShutdown = false;
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ClientScene.SetReconnectId(reconnectId, m_Peers);
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if (NetworkManager.singleton != null)
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{
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NetworkManager.singleton.SetupMigrationManager(this);
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}
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}
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internal void AssignAuthorityCallback(NetworkConnection conn, NetworkIdentity uv, bool authorityState)
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{
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var msg = new PeerAuthorityMessage();
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msg.connectionId = conn.connectionId;
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msg.netId = uv.netId;
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msg.authorityState = authorityState;
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if (LogFilter.logDebug) { Debug.Log("AssignAuthorityCallback send for netId" + uv.netId); }
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for (int i = 0; i < NetworkServer.connections.Count; i++)
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{
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var c = NetworkServer.connections[i];
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if (c != null)
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{
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c.Send(MsgType.PeerClientAuthority, msg);
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}
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}
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}
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public void Initialize(NetworkClient newClient, MatchInfo newMatchInfo)
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{
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if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager initialize"); }
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m_Client = newClient;
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m_MatchInfo = newMatchInfo;
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newClient.RegisterHandlerSafe(MsgType.NetworkInfo, OnPeerInfo);
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newClient.RegisterHandlerSafe(MsgType.PeerClientAuthority, OnPeerClientAuthority);
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NetworkIdentity.clientAuthorityCallback = AssignAuthorityCallback;
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}
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public void DisablePlayerObjects()
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{
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if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager DisablePlayerObjects"); }
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if (m_Peers == null)
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return;
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for (int peerId = 0; peerId < m_Peers.Length; peerId++)
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{
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var peer = m_Peers[peerId];
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if (peer.playerIds != null)
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{
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for (int i = 0; i < peer.playerIds.Length; i++)
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{
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var info = peer.playerIds[i];
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if (LogFilter.logDev) { Debug.Log("DisablePlayerObjects disable player for " + peer.address + " netId:" + info.netId + " control:" + info.playerControllerId); }
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GameObject playerObj = ClientScene.FindLocalObject(info.netId);
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if (playerObj != null)
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{
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playerObj.SetActive(false);
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AddPendingPlayer(playerObj, peer.connectionId, info.netId, info.playerControllerId);
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}
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else
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{
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if (LogFilter.logWarn) { Debug.LogWarning("DisablePlayerObjects didnt find player Conn:" + peer.connectionId + " NetId:" + info.netId); }
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}
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}
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}
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}
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}
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public void SendPeerInfo()
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{
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if (!m_HostMigration)
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return;
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var listMsg = new PeerListMessage();
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var addresses = new List<PeerInfoMessage>();
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for (int i = 0; i < NetworkServer.connections.Count; i++)
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{
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var conn = NetworkServer.connections[i];
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if (conn != null)
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{
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var peerInfo = new PeerInfoMessage();
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string address;
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int port;
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NetworkID networkId;
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NodeID node;
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byte error2;
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NetworkTransport.GetConnectionInfo(NetworkServer.serverHostId, conn.connectionId, out address, out port, out networkId, out node, out error2);
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peerInfo.connectionId = conn.connectionId;
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peerInfo.port = port;
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if (i == 0)
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{
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peerInfo.port = NetworkServer.listenPort;
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peerInfo.isHost = true;
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peerInfo.address = "<host>";
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}
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else
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{
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peerInfo.address = address;
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peerInfo.isHost = false;
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}
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var playerIds = new List<PeerInfoPlayer>();
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for (int pid = 0; pid < conn.playerControllers.Count; pid++)
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{
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var player = conn.playerControllers[pid];
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if (player != null && player.unetView != null)
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{
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PeerInfoPlayer info;
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info.netId = player.unetView.netId;
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info.playerControllerId = player.unetView.playerControllerId;
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playerIds.Add(info);
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}
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}
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if (conn.clientOwnedObjects != null)
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{
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foreach (var netId in conn.clientOwnedObjects)
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{
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var obj = NetworkServer.FindLocalObject(netId);
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if (obj == null)
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continue;
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var objUV = obj.GetComponent<NetworkIdentity>();
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if (objUV.playerControllerId != -1)
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{
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// already added players
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continue;
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}
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PeerInfoPlayer info;
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info.netId = netId;
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info.playerControllerId = -1;
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playerIds.Add(info);
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}
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}
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if (playerIds.Count > 0)
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{
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peerInfo.playerIds = playerIds.ToArray();
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}
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addresses.Add(peerInfo);
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}
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}
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listMsg.peers = addresses.ToArray();
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// (re)send all peers to all peers (including the new one)
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for (int i = 0; i < NetworkServer.connections.Count; i++)
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{
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var conn = NetworkServer.connections[i];
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if (conn != null)
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{
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listMsg.oldServerConnectionId = conn.connectionId;
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conn.Send(MsgType.NetworkInfo, listMsg);
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}
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}
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}
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// received on both host and clients
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void OnPeerClientAuthority(NetworkMessage netMsg)
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{
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var msg = netMsg.ReadMessage<PeerAuthorityMessage>();
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if (LogFilter.logDebug) { Debug.Log("OnPeerClientAuthority for netId:" + msg.netId); }
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if (m_Peers == null)
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{
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// havent received peers yet. just ignore this. the peer list will contain this data.
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return;
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}
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// find the peer for connId
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for (int peerId = 0; peerId < m_Peers.Length; peerId++)
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{
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var p = m_Peers[peerId];
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if (p.connectionId == msg.connectionId)
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{
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if (p.playerIds == null)
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{
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p.playerIds = new PeerInfoPlayer[0];
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}
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if (msg.authorityState)
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{
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for (int i = 0; i < p.playerIds.Length; i++)
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{
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if (p.playerIds[i].netId == msg.netId)
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{
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// already in list
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return;
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}
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}
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var newPlayerId = new PeerInfoPlayer();
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newPlayerId.netId = msg.netId;
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newPlayerId.playerControllerId = -1;
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var pl = new List<PeerInfoPlayer>(p.playerIds);
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pl.Add(newPlayerId);
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p.playerIds = pl.ToArray();
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}
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else
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{
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for (int i = 0; i < p.playerIds.Length; i++)
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{
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if (p.playerIds[i].netId == msg.netId)
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{
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var pl = new List<PeerInfoPlayer>(p.playerIds);
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pl.RemoveAt(i);
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p.playerIds = pl.ToArray();
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break;
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}
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}
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}
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}
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}
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var foundObj = ClientScene.FindLocalObject(msg.netId);
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OnAuthorityUpdated(foundObj, msg.connectionId, msg.authorityState);
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}
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// recieved on both host and clients
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void OnPeerInfo(NetworkMessage netMsg)
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{
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if (LogFilter.logDebug) { Debug.Log("OnPeerInfo"); }
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netMsg.ReadMessage(m_PeerListMessage);
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m_Peers = m_PeerListMessage.peers;
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m_OldServerConnectionId = m_PeerListMessage.oldServerConnectionId;
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for (int i = 0; i < m_Peers.Length; i++)
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{
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if (LogFilter.logDebug) { Debug.Log("peer conn " + m_Peers[i].connectionId + " your conn " + m_PeerListMessage.oldServerConnectionId); }
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if (m_Peers[i].connectionId == m_PeerListMessage.oldServerConnectionId)
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{
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m_Peers[i].isYou = true;
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break;
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}
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}
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OnPeersUpdated(m_PeerListMessage);
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}
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void OnServerReconnectPlayerMessage(NetworkMessage netMsg)
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{
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var msg = netMsg.ReadMessage<ReconnectMessage>();
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if (LogFilter.logDev) { Debug.Log("OnReconnectMessage: connId=" + msg.oldConnectionId + " playerControllerId:" + msg.playerControllerId + " netId:" + msg.netId); }
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var playerObject = FindPendingPlayer(msg.oldConnectionId, msg.netId, msg.playerControllerId);
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if (playerObject == null)
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{
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if (LogFilter.logError) { Debug.LogError("OnReconnectMessage connId=" + msg.oldConnectionId + " player null for netId:" + msg.netId + " msg.playerControllerId:" + msg.playerControllerId); }
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return;
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}
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if (playerObject.activeSelf)
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{
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if (LogFilter.logError) { Debug.LogError("OnReconnectMessage connId=" + msg.oldConnectionId + " player already active?"); }
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return;
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}
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if (LogFilter.logDebug) { Debug.Log("OnReconnectMessage: player=" + playerObject); }
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NetworkReader extraDataReader = null;
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if (msg.msgSize != 0)
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{
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extraDataReader = new NetworkReader(msg.msgData);
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}
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if (msg.playerControllerId != -1)
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{
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if (extraDataReader == null)
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{
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OnServerReconnectPlayer(netMsg.conn, playerObject, msg.oldConnectionId, msg.playerControllerId);
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}
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else
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{
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OnServerReconnectPlayer(netMsg.conn, playerObject, msg.oldConnectionId, msg.playerControllerId, extraDataReader);
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}
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}
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else
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{
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OnServerReconnectObject(netMsg.conn, playerObject, msg.oldConnectionId);
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}
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}
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// call this on the server to re-setup an object for a new connection
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public bool ReconnectObjectForConnection(NetworkConnection newConnection, GameObject oldObject, int oldConnectionId)
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{
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if (!NetworkServer.active)
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{
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if (LogFilter.logError) { Debug.LogError("ReconnectObjectForConnection must have active server"); }
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return false;
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}
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if (LogFilter.logDebug) { Debug.Log("ReconnectObjectForConnection: oldConnId=" + oldConnectionId + " obj=" + oldObject + " conn:" + newConnection); }
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if (!m_PendingPlayers.ContainsKey(oldConnectionId))
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{
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if (LogFilter.logError) { Debug.LogError("ReconnectObjectForConnection oldConnId=" + oldConnectionId + " not found."); }
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return false;
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}
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oldObject.SetActive(true);
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oldObject.GetComponent<NetworkIdentity>().SetNetworkInstanceId(new NetworkInstanceId(0));
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if (!NetworkServer.SpawnWithClientAuthority(oldObject, newConnection))
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{
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if (LogFilter.logError) { Debug.LogError("ReconnectObjectForConnection oldConnId=" + oldConnectionId + " SpawnWithClientAuthority failed."); }
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return false;
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}
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return true;
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}
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// call this on the server to re-setup a reconnecting player for a new connection
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public bool ReconnectPlayerForConnection(NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId)
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{
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if (!NetworkServer.active)
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{
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if (LogFilter.logError) { Debug.LogError("ReconnectPlayerForConnection must have active server"); }
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return false;
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}
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if (LogFilter.logDebug) { Debug.Log("ReconnectPlayerForConnection: oldConnId=" + oldConnectionId + " player=" + oldPlayer + " conn:" + newConnection); }
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if (!m_PendingPlayers.ContainsKey(oldConnectionId))
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{
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if (LogFilter.logError) { Debug.LogError("ReconnectPlayerForConnection oldConnId=" + oldConnectionId + " not found."); }
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return false;
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}
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oldPlayer.SetActive(true);
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// this ensures the observers are rebuilt for the player object
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NetworkServer.Spawn(oldPlayer);
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if (!NetworkServer.AddPlayerForConnection(newConnection, oldPlayer, playerControllerId))
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{
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if (LogFilter.logError) { Debug.LogError("ReconnectPlayerForConnection oldConnId=" + oldConnectionId + " AddPlayerForConnection failed."); }
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return false;
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}
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//NOTE. cannot remove the pending player here - could be more owned objects to come in later messages.
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if (NetworkServer.localClientActive)
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{
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SendPeerInfo();
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}
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return true;
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}
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// called by NetworkManager on clients when connection to host is lost.
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// return true to stay in online scene
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public bool LostHostOnClient(NetworkConnection conn)
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{
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if (LogFilter.logDebug) { Debug.Log("NetworkMigrationManager client OnDisconnectedFromHost"); }
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if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
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{
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if (LogFilter.logError) { Debug.LogError("LostHostOnClient: Host migration not supported on WebGL"); }
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return false;
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}
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if (m_Client == null)
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{
|
|
if (LogFilter.logError) { Debug.LogError("NetworkMigrationManager LostHostOnHost client was never initialized."); }
|
|
return false;
|
|
}
|
|
|
|
if (!m_HostMigration)
|
|
{
|
|
if (LogFilter.logError) { Debug.LogError("NetworkMigrationManager LostHostOnHost migration not enabled."); }
|
|
return false;
|
|
}
|
|
|
|
m_DisconnectedFromHost = true;
|
|
DisablePlayerObjects();
|
|
|
|
|
|
byte error;
|
|
NetworkTransport.Disconnect(m_Client.hostId, m_Client.connection.connectionId, out error);
|
|
|
|
if (m_OldServerConnectionId != -1)
|
|
{
|
|
// only call this if we actually connected
|
|
SceneChangeOption sceneOption;
|
|
OnClientDisconnectedFromHost(conn, out sceneOption);
|
|
return sceneOption == SceneChangeOption.StayInOnlineScene;
|
|
}
|
|
|
|
// never entered the online scene
|
|
return false;
|
|
}
|
|
|
|
// called by NetworkManager on host when host is closed
|
|
public void LostHostOnHost()
|
|
{
|
|
if (LogFilter.logDebug) { Debug.Log("NetworkMigrationManager LostHostOnHost"); }
|
|
|
|
if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
|
|
{
|
|
if (LogFilter.logError) { Debug.LogError("LostHostOnHost: Host migration not supported on WebGL"); }
|
|
return;
|
|
}
|
|
|
|
OnServerHostShutdown();
|
|
|
|
if (m_Peers == null)
|
|
{
|
|
if (LogFilter.logError) { Debug.LogError("NetworkMigrationManager LostHostOnHost no peers"); }
|
|
return;
|
|
}
|
|
|
|
if (m_Peers.Length != 1)
|
|
{
|
|
// there was another player that could become the host
|
|
m_HostWasShutdown = true;
|
|
}
|
|
}
|
|
|
|
public bool BecomeNewHost(int port)
|
|
{
|
|
if (LogFilter.logDebug) { Debug.Log("NetworkMigrationManager BecomeNewHost " + m_MatchInfo); }
|
|
|
|
NetworkServer.RegisterHandler(MsgType.ReconnectPlayer, OnServerReconnectPlayerMessage);
|
|
|
|
var newClient = NetworkServer.BecomeHost(m_Client, port, m_MatchInfo, oldServerConnectionId, peers);
|
|
if (newClient != null)
|
|
{
|
|
if (NetworkManager.singleton != null)
|
|
{
|
|
NetworkManager.singleton.RegisterServerMessages();
|
|
NetworkManager.singleton.UseExternalClient(newClient);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("MigrationManager BecomeNewHost - No NetworkManager.");
|
|
}
|
|
|
|
newClient.RegisterHandlerSafe(MsgType.NetworkInfo, OnPeerInfo);
|
|
|
|
RemovePendingPlayer(m_OldServerConnectionId);
|
|
Reset(ClientScene.ReconnectIdInvalid);
|
|
SendPeerInfo();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if (LogFilter.logError) { Debug.LogError("NetworkServer.BecomeHost failed"); }
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// ----------------------------- Callbacks ---------------------------------------
|
|
|
|
// called on client after the connection to host is lost. controls whether to switch scenes
|
|
protected virtual void OnClientDisconnectedFromHost(NetworkConnection conn, out SceneChangeOption sceneChange)
|
|
{
|
|
sceneChange = SceneChangeOption.StayInOnlineScene;
|
|
}
|
|
|
|
// called on host after the host is lost. host MUST change scenes
|
|
protected virtual void OnServerHostShutdown()
|
|
{
|
|
}
|
|
|
|
// called on new host (server) when a client from the old host re-connects a player
|
|
protected virtual void OnServerReconnectPlayer(NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId)
|
|
{
|
|
ReconnectPlayerForConnection(newConnection, oldPlayer, oldConnectionId, playerControllerId);
|
|
}
|
|
|
|
// called on new host (server) when a client from the old host re-connects a player
|
|
protected virtual void OnServerReconnectPlayer(NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId, NetworkReader extraMessageReader)
|
|
{
|
|
// extraMessageReader is not used in the default version, but it is available for custom versions to use
|
|
ReconnectPlayerForConnection(newConnection, oldPlayer, oldConnectionId, playerControllerId);
|
|
}
|
|
|
|
// called on new host (server) when a client from the old host re-connects an object with authority
|
|
protected virtual void OnServerReconnectObject(NetworkConnection newConnection, GameObject oldObject, int oldConnectionId)
|
|
{
|
|
ReconnectObjectForConnection(newConnection, oldObject, oldConnectionId);
|
|
}
|
|
|
|
// called on both host and client when the set of peers is updated
|
|
protected virtual void OnPeersUpdated(PeerListMessage peers)
|
|
{
|
|
if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager NumPeers " + peers.peers.Length); }
|
|
}
|
|
|
|
// called on both host and client when authority changes on a non-player object
|
|
protected virtual void OnAuthorityUpdated(GameObject go, int connectionId, bool authorityState)
|
|
{
|
|
if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager OnAuthorityUpdated for " + go + " conn:" + connectionId + " state:" + authorityState); }
|
|
}
|
|
|
|
// utility function called by the default UI on client after connection to host was lost, to pick a new host.
|
|
public virtual bool FindNewHost(out NetworkSystem.PeerInfoMessage newHostInfo, out bool youAreNewHost)
|
|
{
|
|
if (m_Peers == null)
|
|
{
|
|
if (LogFilter.logError) { Debug.LogError("NetworkMigrationManager FindLowestHost no peers"); }
|
|
newHostInfo = null;
|
|
youAreNewHost = false;
|
|
return false;
|
|
}
|
|
|
|
if (LogFilter.logDev) { Debug.Log("NetworkMigrationManager FindLowestHost"); }
|
|
|
|
const int k_FakeConnectionId = 50000;
|
|
|
|
newHostInfo = new PeerInfoMessage();
|
|
newHostInfo.connectionId = k_FakeConnectionId;
|
|
newHostInfo.address = "";
|
|
newHostInfo.port = 0;
|
|
|
|
int yourConnectionId = -1;
|
|
youAreNewHost = false;
|
|
|
|
if (m_Peers == null)
|
|
return false;
|
|
|
|
for (int peerId = 0; peerId < m_Peers.Length; peerId++)
|
|
{
|
|
var peer = m_Peers[peerId];
|
|
if (peer.connectionId == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (peer.isHost)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (peer.isYou)
|
|
{
|
|
yourConnectionId = peer.connectionId;
|
|
}
|
|
|
|
if (peer.connectionId < newHostInfo.connectionId)
|
|
{
|
|
newHostInfo = peer;
|
|
}
|
|
}
|
|
if (newHostInfo.connectionId == k_FakeConnectionId)
|
|
{
|
|
return false;
|
|
}
|
|
if (newHostInfo.connectionId == yourConnectionId)
|
|
{
|
|
youAreNewHost = true;
|
|
}
|
|
|
|
if (LogFilter.logDev) { Debug.Log("FindNewHost new host is " + newHostInfo.address); }
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------- GUI ---------------------------------------
|
|
|
|
void OnGUIHost()
|
|
{
|
|
int ypos = m_OffsetY;
|
|
const int spacing = 25;
|
|
|
|
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "Host Was Shutdown ID(" + m_OldServerConnectionId + ")");
|
|
ypos += spacing;
|
|
|
|
if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
|
|
{
|
|
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "Host Migration not supported for WebGL");
|
|
return;
|
|
}
|
|
|
|
if (m_WaitingReconnectToNewHost)
|
|
{
|
|
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Reconnect as Client"))
|
|
{
|
|
Reset(ClientScene.ReconnectIdHost);
|
|
|
|
if (NetworkManager.singleton != null)
|
|
{
|
|
NetworkManager.singleton.networkAddress = GUI.TextField(new Rect(m_OffsetX + 100, ypos, 95, 20), NetworkManager.singleton.networkAddress);
|
|
NetworkManager.singleton.StartClient();
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("MigrationManager Old Host Reconnect - No NetworkManager.");
|
|
}
|
|
}
|
|
ypos += spacing;
|
|
}
|
|
else
|
|
{
|
|
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Pick New Host"))
|
|
{
|
|
bool youAreNewHost;
|
|
if (FindNewHost(out m_NewHostInfo, out youAreNewHost))
|
|
{
|
|
m_NewHostAddress = m_NewHostInfo.address;
|
|
if (youAreNewHost)
|
|
{
|
|
// you cannot be the new host.. you were the old host..?
|
|
Debug.LogWarning("MigrationManager FindNewHost - new host is self?");
|
|
}
|
|
else
|
|
{
|
|
m_WaitingReconnectToNewHost = true;
|
|
}
|
|
}
|
|
}
|
|
ypos += spacing;
|
|
}
|
|
|
|
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Leave Game"))
|
|
{
|
|
if (NetworkManager.singleton != null)
|
|
{
|
|
NetworkManager.singleton.SetupMigrationManager(null);
|
|
NetworkManager.singleton.StopHost();
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("MigrationManager Old Host LeaveGame - No NetworkManager.");
|
|
}
|
|
Reset(ClientScene.ReconnectIdInvalid);
|
|
}
|
|
ypos += spacing;
|
|
}
|
|
|
|
void OnGUIClient()
|
|
{
|
|
int ypos = m_OffsetY;
|
|
const int spacing = 25;
|
|
|
|
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "Lost Connection To Host ID(" + m_OldServerConnectionId + ")");
|
|
ypos += spacing;
|
|
|
|
if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
|
|
{
|
|
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "Host Migration not supported for WebGL");
|
|
return;
|
|
}
|
|
|
|
if (m_WaitingToBecomeNewHost)
|
|
{
|
|
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "You are the new host");
|
|
ypos += spacing;
|
|
|
|
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Start As Host"))
|
|
{
|
|
if (NetworkManager.singleton != null)
|
|
{
|
|
BecomeNewHost(NetworkManager.singleton.networkPort);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("MigrationManager Client BecomeNewHost - No NetworkManager.");
|
|
}
|
|
}
|
|
ypos += spacing;
|
|
}
|
|
else if (m_WaitingReconnectToNewHost)
|
|
{
|
|
GUI.Label(new Rect(m_OffsetX, ypos, 200, 40), "New host is " + m_NewHostAddress);
|
|
ypos += spacing;
|
|
|
|
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Reconnect To New Host"))
|
|
{
|
|
Reset(m_OldServerConnectionId);
|
|
|
|
if (NetworkManager.singleton != null)
|
|
{
|
|
NetworkManager.singleton.networkAddress = m_NewHostAddress;
|
|
NetworkManager.singleton.client.ReconnectToNewHost(m_NewHostAddress, NetworkManager.singleton.networkPort);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("MigrationManager Client reconnect - No NetworkManager.");
|
|
}
|
|
}
|
|
ypos += spacing;
|
|
}
|
|
else
|
|
{
|
|
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Pick New Host"))
|
|
{
|
|
bool youAreNewHost;
|
|
if (FindNewHost(out m_NewHostInfo, out youAreNewHost))
|
|
{
|
|
m_NewHostAddress = m_NewHostInfo.address;
|
|
if (youAreNewHost)
|
|
{
|
|
m_WaitingToBecomeNewHost = true;
|
|
}
|
|
else
|
|
{
|
|
m_WaitingReconnectToNewHost = true;
|
|
}
|
|
}
|
|
}
|
|
ypos += spacing;
|
|
}
|
|
|
|
if (GUI.Button(new Rect(m_OffsetX, ypos, 200, 20), "Leave Game"))
|
|
{
|
|
if (NetworkManager.singleton != null)
|
|
{
|
|
NetworkManager.singleton.SetupMigrationManager(null);
|
|
NetworkManager.singleton.StopHost();
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("MigrationManager Client LeaveGame - No NetworkManager.");
|
|
}
|
|
Reset(ClientScene.ReconnectIdInvalid);
|
|
}
|
|
ypos += spacing;
|
|
}
|
|
|
|
void OnGUI()
|
|
{
|
|
if (!m_ShowGUI)
|
|
return;
|
|
|
|
if (m_HostWasShutdown)
|
|
{
|
|
OnGUIHost();
|
|
return;
|
|
}
|
|
|
|
if (m_DisconnectedFromHost && m_OldServerConnectionId != -1)
|
|
{
|
|
OnGUIClient();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
#endif
|