Mirror/Unity-Technologies-networking/Runtime-Editor
2018-07-19 20:48:37 +02:00
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UnityEngine.Networking-Editor.csproj NetworkMessageHandlers class removed because it was just a wrapper around a Dictionary with the added bonus of not allowing us to overwrite internal message handlers from the outside, which sucks. NetworkClient, NetworkServer, NetworkConnection all use a simple Dictionary now. 2018-07-19 20:48:37 +02:00