Mirror/docs/Concepts/Communications
2019-07-07 01:48:00 -04:00
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index.md Replaced excessive use of 'GameObject' with 'game object' in docs 2019-07-07 01:48:00 -04:00
NetworkBehavior.md Replaced excessive use of 'GameObject' with 'game object' in docs 2019-07-07 01:48:00 -04:00
NetworkManager.md Add a virtual method that fires on the client right before scene change so devs can implement client-side work / prep / cleanup / visuals / etc. based on what scene is about to be loaded. (#383) 2019-02-07 13:37:54 +01:00
NetworkMessages.md Revert "doc: messages can be struct now" 2019-06-19 14:22:40 -04:00
RemoteActions.md Replaced excessive use of 'GameObject' with 'game object' in docs 2019-07-07 01:48:00 -04:00
UNetDirections.jpg New Documentation (#184) 2018-12-26 16:07:24 -06:00