Mirror/Assets/Mirror
2022-05-27 22:45:12 +07:00
..
Authenticators Fixed Authenticator Comments 2022-04-18 22:58:16 -04:00
CompilerSymbols MIRROR_66_0_OR_NEWER 2022-04-17 14:01:24 +08:00
Components fix: TeamInterestManagement OnDestroyed logic 2022-04-18 09:07:15 -04:00
Editor fix: #3138, 3135 revert Cmd/Rpc from 2 byte indices back to 4 byte function hashes for stability (#3139) 2022-04-16 19:53:55 +07:00
Examples Online scene removed Safety plane 2022-05-14 12:20:30 -04:00
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime Write/ReadBlittable explanation why private 2022-05-27 22:45:12 +07:00
Tests breaking: OnError(Exception) changed to OnError(enum, reason) (#3158) 2022-05-13 17:28:47 +08:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Editor.meta
Examples.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Plugins.meta
Readme.txt Updated Readme 2021-05-30 15:26:43 -04:00
Readme.txt.meta
Runtime.meta
Tests.meta Added Tests 2022-01-28 21:46:10 -05:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues