Mirror/Assets/Mirror
MrGadget1024 f73cc91af1 fix: Replaced obsolete warnings on NetworkVisibility components
- also removed a couple unused usings
- changed DistanceInterestManagementCustomRange for future unit test (required by CreateNetworked)
2021-10-29 21:33:57 -04:00
..
Authenticators breaking: Remove Obsoletes (#2909) 2021-09-07 00:10:36 +08:00
CompilerSymbols MIRROR_53_0_OR_NEWER 2021-10-20 12:11:10 +08:00
Components fix: Replaced obsolete warnings on NetworkVisibility components 2021-10-29 21:33:57 -04:00
Editor Weaver: improve 'no default constructor' error message 2021-10-08 10:58:34 +08:00
Examples Updates to PlayerController in examples 2021-10-16 14:05:13 -04:00
Icon
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime fix: Replaced obsolete warnings on NetworkVisibility components 2021-10-29 21:33:57 -04:00
Tests fix: Replaced obsolete warnings on NetworkVisibility components 2021-10-29 21:33:57 -04:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Editor.meta
Examples.meta
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Plugins.meta
Readme.txt Updated Readme 2021-05-30 15:26:43 -04:00
Readme.txt.meta
Runtime.meta
Tests.meta

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues