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charleslemaux
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Mirror
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vis2k
f90cdae3c6
fix
#384
: duplicating scene objects at runtime is now detected and and error is shown. otherwise the user could instantiate scene objects at runtime, which would then send the sceneId to the client, then the client wouldn't know which of the multiple objects to use for the sceneId, resulting in things getting out of sync.
2019-03-21 11:46:55 +01:00
..
Mirror
fix
#384
: duplicating scene objects at runtime is now detected and and error is shown. otherwise the user could instantiate scene objects at runtime, which would then send the sceneId to the client, then the client wouldn't know which of the multiple objects to use for the sceneId, resulting in things getting out of sync.
2019-03-21 11:46:55 +01:00
Mirror.meta
Source based instead of dll (
#277
)
2019-01-13 21:08:54 +01:00