Mirror/Unity-Technologies-networking/Runtime-Editor
2018-07-17 22:06:26 +02:00
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UnityEngine.Networking-Editor.csproj NetworkCRC removed because all it did was compare each script's channelIds by sending all the script names over the network. This uses unnecessary bandwidth, causes unnecessary code complexity and makes no real sense because there's virtually no reason why anyone would modify a script's channel after building the server/client. 2018-07-17 22:06:26 +02:00