Mirror/Unity-Technologies-networking/Runtime/NetworkMessageHandlers.cs

79 lines
2.5 KiB
C#

#if ENABLE_UNET
using System;
using System.Collections.Generic;
namespace UnityEngine.Networking
{
internal class NetworkMessageHandlers
{
Dictionary<short, NetworkMessageDelegate> m_MsgHandlers = new Dictionary<short, NetworkMessageDelegate>();
internal void RegisterHandlerSafe(short msgType, NetworkMessageDelegate handler)
{
if (handler == null)
{
if (LogFilter.logError) { Debug.LogError("RegisterHandlerSafe id:" + msgType + " handler is null"); }
return;
}
if (LogFilter.logDebug) { Debug.Log("RegisterHandlerSafe id:" + msgType + " handler:" + handler.GetMethodName()); }
if (m_MsgHandlers.ContainsKey(msgType))
{
//if (LogFilter.logError) { Debug.LogError("RegisterHandlerSafe id:" + msgType + " handler:" + handler.GetMethodName() + " conflict"); }
return;
}
m_MsgHandlers.Add(msgType, handler);
}
public void RegisterHandler(short msgType, NetworkMessageDelegate handler)
{
if (handler == null)
{
if (LogFilter.logError) { Debug.LogError("RegisterHandler id:" + msgType + " handler is null"); }
return;
}
if (msgType <= MsgType.InternalHighest)
{
if (LogFilter.logError) { Debug.LogError("RegisterHandler: Cannot replace system message handler " + msgType); }
return;
}
if (m_MsgHandlers.ContainsKey(msgType))
{
if (LogFilter.logDebug) { Debug.Log("RegisterHandler replacing " + msgType); }
m_MsgHandlers.Remove(msgType);
}
if (LogFilter.logDebug) { Debug.Log("RegisterHandler id:" + msgType + " handler:" + handler.GetMethodName()); }
m_MsgHandlers.Add(msgType, handler);
}
public void UnregisterHandler(short msgType)
{
m_MsgHandlers.Remove(msgType);
}
internal NetworkMessageDelegate GetHandler(short msgType)
{
if (m_MsgHandlers.ContainsKey(msgType))
{
return m_MsgHandlers[msgType];
}
return null;
}
internal Dictionary<short, NetworkMessageDelegate> GetHandlers()
{
return m_MsgHandlers;
}
internal void ClearMessageHandlers()
{
m_MsgHandlers.Clear();
}
}
}
#endif //ENABLE_UNET