Mirror/Unity-Technologies-networking/Runtime/UnityEngine.Networking.csproj

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XML

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<Compile Include="ChannelBuffer.cs" />
<Compile Include="ChannelPacket.cs" />
<Compile Include="ClientScene.cs" />
<Compile Include="ConnectionArray.cs" />
<Compile Include="CustomAttributes.cs" />
<Compile Include="DotNetCompatibility.cs" />
<Compile Include="LocalConnections.cs" />
<Compile Include="LogFilter.cs" />
<Compile Include="Messages.cs" />
<Compile Include="NetworkAnimator.cs" />
<Compile Include="NetworkDiscovery.cs" />
<Compile Include="NetworkHash128.cs" />
<Compile Include="NetworkInstanceId.cs" />
<Compile Include="NetworkLobbyManager.cs" />
<Compile Include="NetworkLobbyPlayer.cs" />
<Compile Include="NetworkMessageHandlers.cs" />
<Compile Include="NetworkProximityChecker.cs" />
<Compile Include="NetworkScene.cs" />
<Compile Include="NetworkSceneId.cs" />
<Compile Include="NetworkStartPosition.cs" />
<Compile Include="NetworkTranformChild.cs" />
<Compile Include="NetworkTransform.cs" />
<Compile Include="NetworkTransformVisualizer.cs" />
<Compile Include="PlayerController.cs" />
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<Compile Include="NetworkIdentity.cs" />
<Compile Include="UNetwork.cs" />
<Compile Include="NetworkReader.cs" />
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