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[+] generic_executor type safety /2
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.gitignore
vendored
2
.gitignore
vendored
@ -1,4 +1,4 @@
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/server/
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/servers/
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/users/
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unit_test.py
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!*.py
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@ -11,7 +11,7 @@
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Email: <input type="text" id="accountEmail"><br>
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Port: <input type="number" id="accountPort"><br>
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Name: <input type="text" id="serverName"><br>
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Version: <input type="number" id="serverVersion"><br>
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Version: <input type="text" id="serverVersion"><br>
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<button type="button" class="actionButton" data-action="AccountCreate">Create Account</button>
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<button type="button" class="actionButton" data-action="AccountDelete">Delete Account</button>
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<button type="button" class="actionButton" data-action="ServerCreate">Create Server</button>
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@ -3,35 +3,36 @@ import file_manager
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mc_manager: MinecraftServerManager = MinecraftServerManager()
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def AccountCreate(port) -> bool:
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def AccountCreate(port : str) -> bool:
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file_manager.create_folder("users/"+port)
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def ServerCreate(port, name, version) -> bool:
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def ServerCreate(port : str, name : str, version : str) -> bool:
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server_path: str = f"users/{port}/{name}"
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server_template_path: str = "servers/"+version
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server_template_path: str = "servers/paper/"+version
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file_manager.create_folder(server_path)
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file_manager.copy_folder_contents(server_template_path, server_path)
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file_manager.copy_folder_contents("servers/shared", server_path)
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file_manager.update_server_property(server_path+"/server.properties", "server-port", port)
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def ServerDelete(port, name) -> bool:
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def ServerDelete(port : str, name : str) -> bool:
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server_path: str = f"users/{port}/{name}"
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file_manager.delete_non_empty_folder(server_path)
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def AccountDelete(port) -> bool:
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def AccountDelete(port : str) -> bool:
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file_manager.delete_non_empty_folder("users/"+port)
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def ServerRun(port, name) -> bool:
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def ServerRun(port : str, name : str) -> bool:
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server_id = mc_manager.start_server(f"users/{port}/{name}")
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mc_manager.servers[server_id]['port'] = int(port)
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def ServerStop(port, name) -> bool:
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def ServerStop(port : str, name : str) -> bool:
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server_id = mc_manager.get_server_id_by_port(int(port))
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mc_manager.stop_server(server_id)
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def UpdateProperty(port, name, prop, value) -> bool:
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def UpdateProperty(port : str, name : str, prop : str, value : str) -> bool:
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property_file_path: str = f"users/{port}/{name}/server.properties"
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file_manager.update_server_property(property_file_path, prop, value)
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def RunCommand(port, command) -> bool:
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def RunCommand(port : str, command : str) -> bool:
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server_id = mc_manager.get_server_id_by_port(int(port))
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mc_manager.execute_server_command(server_id, command)
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@ -22,7 +22,6 @@ class MinecraftServerManager:
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def execute_server_command(self, server_id, command):
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if server_id in self.servers:
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process = self.servers[server_id]['process']
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#process.communicate(input=(command + "\n").encode())
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process.stdin.write(command.encode() + b'\n')
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print(f"Server {server_id} executed command : {command}")
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else:
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