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https://github.com/hubHarmony/servii-backend.git
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37 lines
1.4 KiB
Python
37 lines
1.4 KiB
Python
from server_mc_manager import MinecraftServerManager
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import file_manager
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mc_manager: MinecraftServerManager = MinecraftServerManager()
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def AccountCreate(port) -> bool:
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file_manager.create_folder("users/"+port)
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def ServerCreate(port, name, version) -> bool:
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server_path: str = f"users/{port}/{name}"
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server_template_path: str = "servers/"+version
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file_manager.create_folder(server_path)
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file_manager.copy_folder_contents(server_template_path, server_path)
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file_manager.update_server_property(server_path+"/server.properties", "server-port", port)
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def ServerDelete(port, name) -> bool:
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server_path: str = f"users/{port}/{name}"
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file_manager.delete_non_empty_folder(server_path)
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def AccountDelete(port) -> bool:
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file_manager.delete_non_empty_folder("users/"+port)
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def ServerRun(port, name) -> bool:
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server_id = mc_manager.start_server(f"users/{port}/{name}")
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mc_manager.servers[server_id]['port'] = int(port)
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def ServerStop(port, name) -> bool:
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server_id = mc_manager.get_server_id_by_port(int(port))
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mc_manager.stop_server(server_id)
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def UpdateProperty(port, name, prop, value) -> bool:
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property_file_path: str = f"users/{port}/{name}/server.properties"
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file_manager.update_server_property(property_file_path, prop, value)
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def RunCommand(port, command) -> bool:
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server_id = mc_manager.get_server_id_by_port(int(port))
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mc_manager.execute_server_command(server_id, command) |