Mirror/.github/UnityPack.csx

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/*
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MIT License: The code in this script is mostly from https://github.com/MirageNet/unity-packer
which is the source for the nuget unity-packer from https://www.nuget.org/packages/unity-packer
Specifically the Pack method of the Packer class, related methods, plus the Utils.GreateGUID and
Archive.AddFilesRecursive methods, adjusted for use in a .csx script called from a GitHub Action.
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Environment Variables are used instead of command line arguments to pass the output file name, assets, and dependencies.
The AddDependenciesFile method is added to create a packagemanagermanifest asset file with
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Newtonsoft.Json and Unity Test Framework dependencies.
*/
#r "nuget: SharpZipLib, 1.4.2"
#r "nuget: YamlDotNet, 15.1.6"
using System;
using System.Collections.Generic;
using System.IO;
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using System.Linq;
using System.Security.Cryptography;
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using System.Text.Json;
using ICSharpCode.SharpZipLib.GZip;
using ICSharpCode.SharpZipLib.Tar;
using YamlDotNet.RepresentationModel;
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static StringSplitOptions stringSplitOptions = StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries;
enum CmdLineArgs : int { DotNetScriptDll, ScriptFullName, Version }
static string[] args = Environment.GetCommandLineArgs();
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//for (int i = 0; i < args.Length; i++)
// Console.WriteLine($"UnityPack: args[{i}]: {args[i]}");
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// Output from GitHub Action logging for reference
// UnityPack: args[0]: C:\Users\runneradmin\.dotnet\tools\.store\dotnet-script\1.5.0\dotnet-script\1.5.0\tools\net8.0\any\dotnet-script.dll
// UnityPack: args[1]: .github/UnityPack.csx
// UnityPack: args[2]: 1.1.0
if (args.Length < 3)
{
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Console.WriteLine("Usage: UnityPack.csx <version>");
return;
}
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// Get version argument
static string version = args[(int)CmdLineArgs.Version];
// Get output file name
static string outputFile = Environment.GetEnvironmentVariable("UNITYPACK_OUTPUT") ?? "output.unitypackage";
if (!Path.IsPathRooted(outputFile))
outputFile = Path.GetFullPath(outputFile);
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Console.WriteLine($"UnityPack: outputFile:{outputFile} version:{version}");
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// Create assets dictionary
static Dictionary<string, string> assets = new Dictionary<string, string>();
var assetVars = Environment.GetEnvironmentVariables()
.Cast<System.Collections.DictionaryEntry>()
.Where(e => e.Key.ToString().StartsWith("UNITYPACK_ASSET"))
.ToDictionary(e => e.Key.ToString(), e => e.Value.ToString());
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foreach (var kvp in assetVars)
{
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string[] parts = kvp.Value.Split(' ', stringSplitOptions);
string source = parts[0];
string destination = parts.Length > 1 ? parts[1] : "";
assets[source] = destination;
}
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// Create dependencies dictionary
static Dictionary<string, string> dependencies = new Dictionary<string, string>();
var envVars = Environment.GetEnvironmentVariables()
.Cast<System.Collections.DictionaryEntry>()
.Where(e => e.Key.ToString().StartsWith("UNITYPACK_DEPENDENCY"))
.ToDictionary(e => e.Key.ToString(), e => e.Value.ToString());
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foreach (var kvp in envVars)
{
string[] parts = kvp.Value.Split(' ', stringSplitOptions);
string name = parts[0];
string value = parts.Length > 1 ? parts[1] : "";
dependencies[name] = value;
}
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// Create testables list
static List<string> testables = Environment.GetEnvironmentVariable("UNITYPACK_TESTABLES")
?.Split(' ', stringSplitOptions)
.Where(t => !string.IsNullOrWhiteSpace(t))
.ToList() ?? new List<string>();
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Pack();
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static void Pack()
{
string tempPath = Path.Combine(Path.GetTempPath(), $"Mirror-{version}");
Directory.CreateDirectory(tempPath);
Console.WriteLine($"UnityPack: tempPath: {tempPath}");
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AddAssets(tempPath);
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AddDependenciesFile(tempPath);
if (File.Exists(outputFile))
File.Delete(outputFile);
Compress(outputFile, tempPath);
// Clean up
Directory.Delete(tempPath, true);
}
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static void AddAssets(string tempPath)
{
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foreach (KeyValuePair<string, string> fileEntry in assets)
{
if (File.Exists(fileEntry.Key))
AddAsset(tempPath, fileEntry.Key, fileEntry.Value);
else if (Directory.Exists(fileEntry.Key))
AddFolder(tempPath, fileEntry.Key, fileEntry.Value);
else
throw new FileNotFoundException($"Could not find file or directory {fileEntry.Key}");
}
}
static void AddFolder(string tempPath, string folder, string destination)
{
Console.WriteLine($"UnityPack: Processing folder {folder}");
string[] folders = Directory.GetDirectories(folder, "*", SearchOption.AllDirectories);
string[] files = Directory.GetFiles(folder, "*", SearchOption.AllDirectories);
var entries = new List<string>(folders);
entries.AddRange(files);
foreach (string filename in entries)
{
// metas will be copied with their asset
if (Path.GetExtension(filename) == ".meta")
continue;
string destinationPath = Path.Combine(destination, Path.GetRelativePath(folder, filename));
// unitypackage is always using / for directory separator
destinationPath = destinationPath.Replace(Path.DirectorySeparatorChar, '/');
AddAsset(tempPath, filename, destinationPath);
}
}
static void AddAsset(string tempPath, string fromFile, string toPath)
{
YamlDocument meta = GetMeta(fromFile) ?? GenerateMeta(fromFile, toPath);
string guid = GetGuid(meta);
Directory.CreateDirectory(Path.Combine(tempPath, guid));
if (File.Exists(fromFile))
{
string assetPath = Path.Combine(tempPath, guid, "asset");
File.Copy(fromFile, assetPath);
}
string pathnamePath = Path.Combine(tempPath, guid, "pathname");
File.WriteAllText(pathnamePath, toPath);
string metaPath = Path.Combine(tempPath, guid, "asset.meta");
SaveMeta(metaPath, meta);
}
static YamlDocument GetMeta(string filename)
{
// do we have a .meta file?
string metaPath = filename + ".meta";
if (!File.Exists(metaPath))
return null;
using var reader = new StreamReader(metaPath);
var yaml = new YamlStream();
yaml.Load(reader);
return yaml.Documents[0];
}
static YamlDocument GenerateMeta(string fromFile, string toFile)
{
string guid = CreateGuid(toFile);
if (Directory.Exists(fromFile))
{
// this is a folder
return new YamlDocument(new YamlMappingNode
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{
{"guid", guid},
{"fileFormatVersion", "2"},
{"folderAsset", "yes"}
});
}
else
{
// this is a file
return new YamlDocument(new YamlMappingNode
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{
{"guid", guid},
{"fileFormatVersion", "2"}
});
}
}
static string GetGuid(YamlDocument meta)
{
var mapping = (YamlMappingNode)meta.RootNode;
var key = new YamlScalarNode("guid");
var value = (YamlScalarNode)mapping[key];
return value.Value;
}
static string CreateGuid(string input)
{
using (MD5 md5 = MD5.Create())
{
byte[] inputBytes = Encoding.Unicode.GetBytes(input);
byte[] hashBytes = md5.ComputeHash(inputBytes);
StringBuilder stringBuilder = new StringBuilder();
foreach (byte b in hashBytes)
stringBuilder.Append(b.ToString("X2"));
return stringBuilder.ToString();
}
}
static void SaveMeta(string metaPath, YamlDocument meta)
{
using (var writer = new StreamWriter(metaPath))
{
new YamlStream(meta).Save(writer, false);
}
var metaFile = new FileInfo(metaPath);
using FileStream metaFileStream = metaFile.Open(FileMode.Open);
metaFileStream.SetLength(metaFile.Length - 3 - Environment.NewLine.Length);
}
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static void AddDependenciesFile(string tempPath)
{
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//string depenciesJson = "{\"dependencies\":{\"com.unity.nuget.newtonsoft-json\":\"3.0.0\"},\"testables\":[\"com.unity.test-framework.performance\"]}";
// Serialize the JSON object
var jsonObject = new
{
dependencies,
testables
};
string depenciesJson = JsonSerializer.Serialize(jsonObject, new JsonSerializerOptions { WriteIndented = true });
string depenciesPath = Path.Combine(tempPath, "packagemanagermanifest");
Directory.CreateDirectory(depenciesPath);
Console.WriteLine($"UnityPack: Creating dependency file at {Path.Combine(depenciesPath, "asset")}");
File.WriteAllText(Path.Combine(depenciesPath, "asset"), depenciesJson);
}
static void Compress(string outputFile, string tempPath)
{
Console.WriteLine($"UnityPack: Compressing from {tempPath} to {outputFile}");
using var stream = new FileStream(outputFile, FileMode.CreateNew);
using var zipStream = new GZipOutputStream(stream);
using var archive = TarArchive.CreateOutputTarArchive(zipStream);
archive.RootPath = tempPath.Replace('\\', '/');
Console.WriteLine($"UnityPack: RootPath: {archive.RootPath}");
AddFilesRecursive(archive, tempPath);
}
static void AddFilesRecursive(TarArchive archive, string tempPath)
{
string[] files = Directory.GetFiles(tempPath, "*", SearchOption.AllDirectories);
foreach (string filename in files)
{
var entry = TarEntry.CreateEntryFromFile(filename);
if (archive.RootPath != null && Path.IsPathRooted(filename))
entry.Name = Path.GetRelativePath(tempPath, filename);
entry.Name = entry.Name.Replace('\\', '/');
//Console.WriteLine($"UnityPack: Adding {filename} ({Path.IsPathRooted(filename)}) -> {entry.Name}");
archive.WriteEntry(entry, true);
}
}