Mirror/Assets/ParrelSync/Examples/CustomArgumentExample.cs

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2024-01-16 08:58:48 +00:00
// This should be editor only
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ParrelSync.Example
{
public class CustomArgumentExample : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
// Is this editor instance running a clone project?
if (ClonesManager.IsClone())
{
Debug.Log("This is a clone project.");
//Argument can be set from the clones manager window.
string customArgument = ClonesManager.GetArgument();
Debug.Log("The custom argument of this clone project is: " + customArgument);
// Do what ever you need with the argument string.
}
else
{
Debug.Log("This is the original project.");
}
}
}
}
#endif