Miror calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server.
Called on the server when a client removes a player.
The default implementation of this function destroys the corresponding player object.
__Note__: OnServerRemovePlayer is only called if a RemovePlayer message is received, and a RemovePlayer message is only sent if ClientScene.RemovePlayer() is called. ClientScene.RemovePlayer() is never called by Mirror code. You must call it yourself to receive OnServerRemovePlayer in your NetworkManager.