Fill Server events

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Kosio 2019-01-01 03:27:46 +02:00 committed by Paul Pacheco
parent e0902361b7
commit b618fb017c

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General description of Server Events
- **OnServerConnect**
Something about this
Called on the server when a new client connects.
Miror calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server.
- **OnServerDisconnect**
Something about this
Called on the server when a client disconnects.
This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.
- **OnServerAddPlayer**
Something about this
Called on the server when a client adds a new player with ClientScene.AddPlayer.
The default implementation for this function creates a new player object from the playerPrefab.
- **OnServerRemovePlayer**
Something about this
Called on the server when a client removes a player.
The default implementation of this function destroys the corresponding player object.
- **OnServerSceneChanged**
Something about this
Called on the server when a Scene is completed loaded, when the Scene load was initiated by the server with ServerChangeScene().
- **OnServerError**
Something about this
Called on the server when a network error occurs for a client connection.