Mirror/Unity-Technologies-networking/Runtime-Editor/UnityEngine.Networking-Editor.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F8AD1DD0-E73F-419B-97BB-3C708BCA79C8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnityEngine.Networking</RootNamespace>
<AssemblyName>UnityEngine.Networking</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;UNITY_EDITOR;ENABLE_UNET</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;UNITY_EDITOR;ENABLE_UNET</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEditor">
<HintPath>..\lib\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Runtime\ChannelBuffer.cs" />
<Compile Include="..\Runtime\ChannelPacket.cs" />
<Compile Include="..\Runtime\ClientScene.cs" />
<Compile Include="..\Runtime\ConnectionArray.cs" />
<Compile Include="..\Runtime\CustomAttributes.cs" />
<Compile Include="..\Runtime\DotNetCompatibility.cs" />
<Compile Include="..\Runtime\LocalConnections.cs" />
<Compile Include="..\Runtime\LogFilter.cs" />
<Compile Include="..\Runtime\Messages.cs" />
<Compile Include="..\Runtime\NetworkAnimator.cs" />
<Compile Include="..\Runtime\NetworkDiscovery.cs" />
<Compile Include="..\Runtime\NetworkHash128.cs" />
<Compile Include="..\Runtime\NetworkInstanceId.cs" />
<Compile Include="..\Runtime\NetworkLobbyManager.cs" />
<Compile Include="..\Runtime\NetworkLobbyPlayer.cs" />
<Compile Include="..\Runtime\NetworkMessageHandlers.cs" />
<Compile Include="..\Runtime\NetworkProximityChecker.cs" />
<Compile Include="..\Runtime\NetworkScene.cs" />
<Compile Include="..\Runtime\NetworkSceneId.cs" />
<Compile Include="..\Runtime\NetworkStartPosition.cs" />
<Compile Include="..\Runtime\NetworkTranformChild.cs" />
<Compile Include="..\Runtime\NetworkTransform.cs" />
<Compile Include="..\Runtime\NetworkTransformVisualizer.cs" />
<Compile Include="..\Runtime\PlayerController.cs" />
<Compile Include="..\Runtime\Properties\AssemblyInfo.cs" />
<Compile Include="..\Runtime\NetworkClient.cs" />
<Compile Include="..\Runtime\NetworkConnection.cs" />
<Compile Include="..\Runtime\LocalClient.cs" />
<Compile Include="..\Runtime\NetworkManager.cs" />
<Compile Include="..\Runtime\NetworkManagerHUD.cs" />
<Compile Include="..\Runtime\NetworkBehaviour.cs" />
<Compile Include="..\Runtime\NetworkIdentity.cs" />
<Compile Include="..\Runtime\UNetwork.cs" />
<Compile Include="..\Runtime\NetworkReader.cs" />
<Compile Include="..\Runtime\NetworkServer.cs" />
<Compile Include="..\Runtime\SyncList.cs" />
<Compile Include="..\Runtime\NetworkWriter.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<MakeDir Directories="$(ProjectDir)..\Output" />
<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\$(TargetName).dll" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\$(TargetName).dll.mdb" />
<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\$(TargetName).pdb" />
<!--Uncomment the block below and change the destination to copy the built dll into your unity install directory-->
<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\$(TargetName).dll"/>
<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\$(TargetName).pdb"/>-->
<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/$(TargetName).dll"/>
<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/$(TargetName).dll.mdb"/>-->
</Target>
</Project>