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451c297a43 · NTHybrid: fix name and Unity 2019 support · Updated 2024-11-11 15:58:42 +00:00

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a0af716aa7 · fix: #2357 (the second bug): NetworkServer.DisconnectAllConnections now iterates a copy of connections.Values to InvalidOperationException in cases where Transport.ServerDisconnect calls Mirror's OnServerDisconnect event immediately, which calls NetworkServer.OnDisconnected(connectionId), which would remove the connection while DisconnectAllConnections is iterating over them. · Updated 2020-10-22 09:37:02 +00:00    charleslemaux

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ceb5dceacd · kcp2k V1.0 · Updated 2020-10-21 18:44:28 +00:00    charleslemaux

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9bd1d92b8e · perf: NetworkServer.Update avoid costly NetworkIdentity null check. Catch exception and log useful warning instead. This amounted to ~5% CPU in 4k monsters test before. · Updated 2020-10-08 12:44:23 +00:00    charleslemaux

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ede2c6c2c2 · NetworkServer.SpawnObject shows a warning when called with a server-only NetworkIdentity · Updated 2020-08-27 12:27:49 +00:00    charleslemaux

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0fb7bdacff · IMessageBase renamed to NetworkMessage · Updated 2020-07-30 21:25:05 +00:00    charleslemaux

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034fed74a1 · remove unnecessary test · Updated 2020-07-30 21:13:34 +00:00    charleslemaux

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38d28e7d54 · GrowCapacity test · Updated 2020-03-29 15:05:36 +00:00    charleslemaux

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ea87561b52 · respawn objects after loading scene · Updated 2019-12-31 14:59:17 +00:00    charleslemaux

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