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451c297a43 · NTHybrid: fix name and Unity 2019 support · Updated 2024-11-11 15:58:42 +00:00

Branches

9e0db322ef · READER BOYS · Updated 2022-01-14 16:27:51 +00:00    charleslemaux

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c40f288518 · TEST · Updated 2021-09-28 02:16:26 +00:00    charleslemaux

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4590a25e0e · OnDirty simplified now that it's a class with a default implementation · Updated 2021-09-27 07:24:10 +00:00    charleslemaux

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3ea2348a4f · bsdiff too slow · Updated 2021-09-06 16:52:22 +00:00    charleslemaux

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11e6dbb86b · fix: ILPostProcessor ignore define added so WeaverAssembler can tell it not to run after being invoked by Unity after AssemblyBuilder.Build(). fixes SyncVarSyncList test failing on windows because ILPP was ran on it twice. · Updated 2021-08-28 17:05:21 +00:00    charleslemaux

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682e47a2ce · try old weave for tests · Updated 2021-08-28 15:58:50 +00:00    charleslemaux

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8434c1c853 · comment · Updated 2021-08-28 13:36:02 +00:00    charleslemaux

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174b707086 · check mirror assembly resolve result · Updated 2021-08-23 09:24:43 +00:00    charleslemaux

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cfbee1df92 · fix rocks nto found exception · Updated 2021-08-21 15:49:41 +00:00    charleslemaux

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ef16243afd · logs · Updated 2021-08-21 06:17:09 +00:00    charleslemaux

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ef16243afd · logs · Updated 2021-08-21 06:17:09 +00:00    charleslemaux

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4942805fb0 · TODO · Updated 2021-08-15 07:24:36 +00:00    charleslemaux

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3327fd48bb · CLIENT_TO_SERVER NOT_OWNED test · Updated 2021-08-08 13:00:38 +00:00    charleslemaux

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618e94d31b · better · Updated 2021-07-23 12:05:25 +00:00    charleslemaux

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f404da833c · obsolete experimental NetworkTransform · Updated 2021-07-20 04:06:02 +00:00    charleslemaux

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64bb3898a6 · feature: NetworkTransform 2 - Snapshot Interpolation · Updated 2021-07-19 03:37:00 +00:00    charleslemaux

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38b8028de5 · client and server cases; consider writebyte · Updated 2021-07-12 11:19:27 +00:00    charleslemaux

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bb501ae920 · syntax · Updated 2021-07-12 08:05:55 +00:00    charleslemaux

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b749c1fdf0 · works but adds latency · Updated 2021-07-04 16:57:54 +00:00    charleslemaux

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a6f6dd2b7e · MessagePacking.WrapHandler: improve error message when disconnecting a connection because of exceptions. It needs to be obvious that it was disconnected, and why that's a good idea. · Updated 2021-06-20 04:10:07 +00:00    charleslemaux

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