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use type safe register handler instead of casting (#49)
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3063273ad4
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@ -198,31 +198,31 @@ internal static void RegisterSystemHandlers(NetworkClient client, bool localClie
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{
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if (localClient)
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{
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client.RegisterHandler((short)MsgType.ObjectDestroy, OnLocalClientObjectDestroy);
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client.RegisterHandler((short)MsgType.ObjectHide, OnLocalClientObjectHide);
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client.RegisterHandler((short)MsgType.SpawnPrefab, OnLocalClientSpawnPrefab);
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client.RegisterHandler((short)MsgType.SpawnSceneObject, OnLocalClientSpawnSceneObject);
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client.RegisterHandler((short)MsgType.LocalClientAuthority, OnClientAuthority);
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client.RegisterHandler(MsgType.ObjectDestroy, OnLocalClientObjectDestroy);
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client.RegisterHandler(MsgType.ObjectHide, OnLocalClientObjectHide);
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client.RegisterHandler(MsgType.SpawnPrefab, OnLocalClientSpawnPrefab);
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client.RegisterHandler(MsgType.SpawnSceneObject, OnLocalClientSpawnSceneObject);
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client.RegisterHandler(MsgType.LocalClientAuthority, OnClientAuthority);
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}
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else
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{
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// LocalClient shares the sim/scene with the server, no need for these events
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client.RegisterHandler((short)MsgType.SpawnPrefab, OnSpawnPrefab);
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client.RegisterHandler((short)MsgType.SpawnSceneObject, OnSpawnSceneObject);
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client.RegisterHandler((short)MsgType.SpawnFinished, OnObjectSpawnFinished);
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client.RegisterHandler((short)MsgType.ObjectDestroy, OnObjectDestroy);
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client.RegisterHandler((short)MsgType.ObjectHide, OnObjectDestroy);
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client.RegisterHandler((short)MsgType.UpdateVars, OnUpdateVarsMessage);
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client.RegisterHandler((short)MsgType.Owner, OnOwnerMessage);
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client.RegisterHandler((short)MsgType.SyncList, OnSyncListMessage);
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client.RegisterHandler((short)MsgType.Animation, NetworkAnimator.OnAnimationClientMessage);
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client.RegisterHandler((short)MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersClientMessage);
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client.RegisterHandler((short)MsgType.LocalClientAuthority, OnClientAuthority);
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client.RegisterHandler(MsgType.SpawnPrefab, OnSpawnPrefab);
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client.RegisterHandler(MsgType.SpawnSceneObject, OnSpawnSceneObject);
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client.RegisterHandler(MsgType.SpawnFinished, OnObjectSpawnFinished);
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client.RegisterHandler(MsgType.ObjectDestroy, OnObjectDestroy);
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client.RegisterHandler(MsgType.ObjectHide, OnObjectDestroy);
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client.RegisterHandler(MsgType.UpdateVars, OnUpdateVarsMessage);
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client.RegisterHandler(MsgType.Owner, OnOwnerMessage);
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client.RegisterHandler(MsgType.SyncList, OnSyncListMessage);
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client.RegisterHandler(MsgType.Animation, NetworkAnimator.OnAnimationClientMessage);
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client.RegisterHandler(MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersClientMessage);
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client.RegisterHandler(MsgType.LocalClientAuthority, OnClientAuthority);
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}
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client.RegisterHandler((short)MsgType.Rpc, OnRPCMessage);
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client.RegisterHandler((short)MsgType.SyncEvent, OnSyncEventMessage);
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client.RegisterHandler((short)MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerClientMessage);
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client.RegisterHandler(MsgType.Rpc, OnRPCMessage);
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client.RegisterHandler(MsgType.SyncEvent, OnSyncEventMessage);
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client.RegisterHandler(MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerClientMessage);
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}
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// ------------------------ NetworkScene pass-throughs ---------------------
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@ -182,12 +182,12 @@ void OnValidate()
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internal void RegisterServerMessages()
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{
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NetworkServer.RegisterHandler((short)MsgType.Connect, OnServerConnectInternal);
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NetworkServer.RegisterHandler((short)MsgType.Disconnect, OnServerDisconnectInternal);
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NetworkServer.RegisterHandler((short)MsgType.Ready, OnServerReadyMessageInternal);
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NetworkServer.RegisterHandler((short)MsgType.AddPlayer, OnServerAddPlayerMessageInternal);
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NetworkServer.RegisterHandler((short)MsgType.RemovePlayer, OnServerRemovePlayerMessageInternal);
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NetworkServer.RegisterHandler((short)MsgType.Error, OnServerErrorInternal);
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NetworkServer.RegisterHandler(MsgType.Connect, OnServerConnectInternal);
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NetworkServer.RegisterHandler(MsgType.Disconnect, OnServerDisconnectInternal);
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NetworkServer.RegisterHandler(MsgType.Ready, OnServerReadyMessageInternal);
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NetworkServer.RegisterHandler(MsgType.AddPlayer, OnServerAddPlayerMessageInternal);
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NetworkServer.RegisterHandler(MsgType.RemovePlayer, OnServerRemovePlayerMessageInternal);
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NetworkServer.RegisterHandler(MsgType.Error, OnServerErrorInternal);
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}
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public bool StartServer()
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@ -247,11 +247,11 @@ public bool StartServer()
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internal void RegisterClientMessages(NetworkClient client)
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{
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client.RegisterHandler((short)MsgType.Connect, OnClientConnectInternal);
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client.RegisterHandler((short)MsgType.Disconnect, OnClientDisconnectInternal);
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client.RegisterHandler((short)MsgType.NotReady, OnClientNotReadyMessageInternal);
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client.RegisterHandler((short)MsgType.Error, OnClientErrorInternal);
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client.RegisterHandler((short)MsgType.Scene, OnClientSceneInternal);
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client.RegisterHandler(MsgType.Connect, OnClientConnectInternal);
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client.RegisterHandler(MsgType.Disconnect, OnClientDisconnectInternal);
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client.RegisterHandler(MsgType.NotReady, OnClientNotReadyMessageInternal);
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client.RegisterHandler(MsgType.Error, OnClientErrorInternal);
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client.RegisterHandler(MsgType.Scene, OnClientSceneInternal);
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if (m_PlayerPrefab != null)
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{
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@ -88,14 +88,14 @@ public static void Initialize()
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internal static void RegisterMessageHandlers()
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{
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RegisterHandler((short)MsgType.Ready, OnClientReadyMessage);
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RegisterHandler((short)MsgType.Command, OnCommandMessage);
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RegisterHandler((short)MsgType.LocalPlayerTransform, NetworkTransform.HandleTransform);
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RegisterHandler((short)MsgType.LocalChildTransform, NetworkTransformChild.HandleChildTransform);
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RegisterHandler((short)MsgType.RemovePlayer, OnRemovePlayerMessage);
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RegisterHandler((short)MsgType.Animation, NetworkAnimator.OnAnimationServerMessage);
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RegisterHandler((short)MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersServerMessage);
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RegisterHandler((short)MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerServerMessage);
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RegisterHandler(MsgType.Ready, OnClientReadyMessage);
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RegisterHandler(MsgType.Command, OnCommandMessage);
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RegisterHandler(MsgType.LocalPlayerTransform, NetworkTransform.HandleTransform);
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RegisterHandler(MsgType.LocalChildTransform, NetworkTransformChild.HandleChildTransform);
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RegisterHandler(MsgType.RemovePlayer, OnRemovePlayerMessage);
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RegisterHandler(MsgType.Animation, NetworkAnimator.OnAnimationServerMessage);
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RegisterHandler(MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersServerMessage);
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RegisterHandler(MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerServerMessage);
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}
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public static bool Listen(int serverPort, int maxConnections)
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