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readme
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Our Shooter Example aims to replicate fast paced first person shooter games like Quake & Counter-Strike,
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by utilizing Mirror's advanced features:
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- Snapshot Interpolation
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- Lag Compensation
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- Client Side Prediction
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- Two Click Hosting
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- Snapshot Interpolation: this gives us perfectly smooth movement sync.
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- Lag Compensation: accurate hit detection that goes back in time to compensate for latency.
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- Client Side Prediction: immediate feedback when shooting interactable objects, with server corrections if needed.
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- Two Click Hosting: host a server with two clicks directly from the Unity Editor.
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The goal is to provide a lightweight demo that users can learn from.
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All the complicated magic should be hidden in Mirror Components, with minimal custom code.
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