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mischa 2023-12-13 12:14:40 +01:00
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Our Shooter Example aims to replicate fast paced first person shooter games like Quake & Counter-Strike,
by utilizing Mirror's advanced features:
- Snapshot Interpolation
- Lag Compensation
- Client Side Prediction
- Two Click Hosting
- Snapshot Interpolation: this gives us perfectly smooth movement sync.
- Lag Compensation: accurate hit detection that goes back in time to compensate for latency.
- Client Side Prediction: immediate feedback when shooting interactable objects, with server corrections if needed.
- Two Click Hosting: host a server with two clicks directly from the Unity Editor.
The goal is to provide a lightweight demo that users can learn from.
All the complicated magic should be hidden in Mirror Components, with minimal custom code.