mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
readme
This commit is contained in:
parent
0ce34b6477
commit
0c98a51012
@ -1,10 +1,10 @@
|
|||||||
Our Shooter Example aims to replicate fast paced first person shooter games like Quake & Counter-Strike,
|
Our Shooter Example aims to replicate fast paced first person shooter games like Quake & Counter-Strike,
|
||||||
by utilizing Mirror's advanced features:
|
by utilizing Mirror's advanced features:
|
||||||
|
|
||||||
- Snapshot Interpolation
|
- Snapshot Interpolation: this gives us perfectly smooth movement sync.
|
||||||
- Lag Compensation
|
- Lag Compensation: accurate hit detection that goes back in time to compensate for latency.
|
||||||
- Client Side Prediction
|
- Client Side Prediction: immediate feedback when shooting interactable objects, with server corrections if needed.
|
||||||
- Two Click Hosting
|
- Two Click Hosting: host a server with two clicks directly from the Unity Editor.
|
||||||
|
|
||||||
The goal is to provide a lightweight demo that users can learn from.
|
The goal is to provide a lightweight demo that users can learn from.
|
||||||
All the complicated magic should be hidden in Mirror Components, with minimal custom code.
|
All the complicated magic should be hidden in Mirror Components, with minimal custom code.
|
||||||
|
Loading…
Reference in New Issue
Block a user