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Add link to the asset store
Mirror is now available on the asset store.
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@ -28,9 +28,9 @@ The only difference is that you have to use `using Mirror;` instead of `using Un
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_Oh, and you won't have to worry about channels, low level networking, [packet loss](https://forum.unity.com/threads/unet-deprecation-thread.543501/page-3#post-3597869), [lack of support](https://forum.unity.com/threads/is-hlapi-dead.517436/) or [bugs](https://issuetracker.unity3d.com/issues/unet-networkwriter-dot-write-causing-readstring-slash-readbytes-out-of-range-errors-in-clients) ever again. Mirror just works._
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_Oh, and you won't have to worry about channels, low level networking, [packet loss](https://forum.unity.com/threads/unet-deprecation-thread.543501/page-3#post-3597869), [lack of support](https://forum.unity.com/threads/is-hlapi-dead.517436/) or [bugs](https://issuetracker.unity3d.com/issues/unet-networkwriter-dot-write-causing-readstring-slash-readbytes-out-of-range-errors-in-clients) ever again. Mirror just works._
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# Usage Guide
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# Usage Guide
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Mirror will be on the Unity Asset Store soon, which will make it as easy to use as it gets.
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Import mirror from the [asset store](https://www.assetstore.unity3d.com/#!/content/129321) into your project.
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Until then:
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Alternatively, you can install it manually:
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1. [Download Mirror](https://github.com/vis2k/Mirror/releases) (for Unity 2017.4 and 2018). Use it at your own risk!
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1. [Download Mirror](https://github.com/vis2k/Mirror/releases) (for Unity 2017.4 and 2018). Use it at your own risk!
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2. Drop the DLLs into your Project's Plugins folder
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2. Drop the DLLs into your Project's Plugins folder
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