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TODO
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@ -21,6 +21,7 @@ void Awake()
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// same name. renaming it to ClientWorld would not load lighting data,
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// and everything look pretty dark:
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// https://forum.unity.com/threads/scenemanager-mergescenes-leaves-lighting-data.949203/
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// TODO figure out how to load light data for modified scene name
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ClientWorld = SceneManager.GetActiveScene();
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// create a scene with [ServerWorld] suffix
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