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empty class
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19
Assets/Mirror/Runtime/NetworkServerComponent.cs
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19
Assets/Mirror/Runtime/NetworkServerComponent.cs
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// NetworkServer statics wrap around a NetworkServerComponent for now.
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// some day, we can:
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// -> rename NetworkServerComponent to NetworkServer (and remove the static one)
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// -> keep [Obsolete] NetworkServerComponent : NetworkServer for compatibility.
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//
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// Having NetworkServer as component brings several advantages:
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// + easier to test
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// + easier to clean up state
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// + easier to inspect/modify in the Inspector
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// + possibility of multiple NS/NC later
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using UnityEngine;
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namespace Mirror
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{
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public class NetworkServerComponent : MonoBehaviour
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{
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}
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}
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Assets/Mirror/Runtime/NetworkServerComponent.cs.meta
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Assets/Mirror/Runtime/NetworkServerComponent.cs.meta
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fileFormatVersion: 2
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guid: 5eb6899815e04b89b3ef9f3df9feee65
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timeCreated: 1643705546
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