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@ -1095,37 +1095,37 @@ internal static void OnHostClientSpawn(SpawnMessage message)
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}
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// client-only mode callbacks //////////////////////////////////////////
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static void OnUpdateVarsMessage(UpdateVarsMessage msg)
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static void OnUpdateVarsMessage(UpdateVarsMessage message)
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{
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// Debug.Log("NetworkClient.OnUpdateVarsMessage " + msg.netId);
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if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity localObject) && localObject != null)
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if (NetworkIdentity.spawned.TryGetValue(message.netId, out NetworkIdentity localObject) && localObject != null)
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{
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using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(msg.payload))
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using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(message.payload))
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localObject.OnDeserializeAllSafely(networkReader, false);
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}
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else Debug.LogWarning("Did not find target for sync message for " + msg.netId + " . Note: this can be completely normal because UDP messages may arrive out of order, so this message might have arrived after a Destroy message.");
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else Debug.LogWarning("Did not find target for sync message for " + message.netId + " . Note: this can be completely normal because UDP messages may arrive out of order, so this message might have arrived after a Destroy message.");
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}
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static void OnRPCMessage(RpcMessage msg)
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static void OnRPCMessage(RpcMessage message)
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{
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// Debug.Log("NetworkClient.OnRPCMessage hash:" + msg.functionHash + " netId:" + msg.netId);
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if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity identity))
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if (NetworkIdentity.spawned.TryGetValue(message.netId, out NetworkIdentity identity))
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{
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using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(msg.payload))
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identity.HandleRemoteCall(msg.componentIndex, msg.functionHash, MirrorInvokeType.ClientRpc, networkReader);
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using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(message.payload))
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identity.HandleRemoteCall(message.componentIndex, message.functionHash, MirrorInvokeType.ClientRpc, networkReader);
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}
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}
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static void OnObjectHide(ObjectHideMessage msg) => DestroyObject(msg.netId);
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static void OnObjectHide(ObjectHideMessage message) => DestroyObject(message.netId);
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internal static void OnObjectDestroy(ObjectDestroyMessage msg) => DestroyObject(msg.netId);
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internal static void OnObjectDestroy(ObjectDestroyMessage message) => DestroyObject(message.netId);
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internal static void OnSpawn(SpawnMessage msg)
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internal static void OnSpawn(SpawnMessage message)
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{
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// Debug.Log($"Client spawn handler instantiating netId={msg.netId} assetID={msg.assetId} sceneId={msg.sceneId:X} pos={msg.position}");
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if (FindOrSpawnObject(msg, out NetworkIdentity identity))
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if (FindOrSpawnObject(message, out NetworkIdentity identity))
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{
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ApplySpawnPayload(identity, msg);
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ApplySpawnPayload(identity, message);
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}
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}
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