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fix(NetworkIdentity): Made clientStarted public and moved it up
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@ -93,6 +93,9 @@ public sealed class NetworkIdentity : MonoBehaviour
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// for example: main player & pets are owned. monsters & npcs aren't.
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public bool isOwned { get; internal set; }
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// public so NetworkManager can reset it from StopClient.
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public bool clientStarted;
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/// <summary>The set of network connections (players) that can see this object.</summary>
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public readonly Dictionary<int, NetworkConnectionToClient> observers =
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new Dictionary<int, NetworkConnectionToClient>();
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@ -707,7 +710,6 @@ internal void OnStopServer()
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}
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}
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bool clientStarted;
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internal void OnStartClient()
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{
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if (clientStarted) return;
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