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https://github.com/MirrorNetworking/Mirror.git
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breaking: fix: kcp2k V1.16
- fix: SendUnreliable respects ArraySegment.Offset - fix: potential bug with negative length (see PR #2) - breaking: removed pause handling because it's not necessary for Mirror anymore
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@ -162,35 +162,14 @@ public override void ClientSend(ArraySegment<byte> segment, int channelId)
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// process incoming in early update
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public override void ClientEarlyUpdate()
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{
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// scene change messages disable transports to stop them from
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// processing while changing the scene.
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// -> we need to check enabled here
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// -> and in kcp's internal loops, see Awake() OnCheckEnabled setup!
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// only process messages while transport is enabled.
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// scene change messsages disable it to stop processing.
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// (see also: https://github.com/vis2k/Mirror/pull/379)
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if (enabled) client.TickIncoming();
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}
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// process outgoing in late update
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public override void ClientLateUpdate() => client.TickOutgoing();
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// scene change message will disable transports.
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// kcp processes messages in an internal loop which should be
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// stopped immediately after scene change (= after disabled)
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// => kcp has tests to guaranteed that calling .Pause() during the
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// receive loop stops the receive loop immediately, not after.
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void OnEnable()
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{
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// unpause when enabled again
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client?.Unpause();
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server?.Unpause();
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}
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void OnDisable()
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{
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// pause immediately when not enabled anymore
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client?.Pause();
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server?.Pause();
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}
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// server
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public override Uri ServerUri()
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{
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@ -211,10 +190,8 @@ public override void ServerSend(int connectionId, ArraySegment<byte> segment, in
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public override void ServerStop() => server.Stop();
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public override void ServerEarlyUpdate()
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{
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// scene change messages disable transports to stop them from
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// processing while changing the scene.
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// -> we need to check enabled here
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// -> and in kcp's internal loops, see Awake() OnCheckEnabled setup!
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// only process messages while transport is enabled.
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// scene change messsages disable it to stop processing.
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// (see also: https://github.com/vis2k/Mirror/pull/379)
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if (enabled) server.TickIncoming();
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}
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@ -1,3 +1,8 @@
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V1.16 [2022-01-06]
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- fix: SendUnreliable respects ArraySegment.Offset
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- fix: potential bug with negative length (see PR #2)
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- breaking: removed pause handling because it's not necessary for Mirror anymore
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V1.15 [2021-12-11]
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- feature: feature: MaxRetransmits aka dead_link now configurable
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- dead_link disconnect message improved to show exact retransmit count
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@ -111,10 +111,5 @@ public void Tick()
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TickIncoming();
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TickOutgoing();
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}
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// pause/unpause to safely support mirror scene handling and to
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// immediately pause the receive while loop if needed.
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public void Pause() => connection?.Pause();
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public void Unpause() => connection?.Unpause();
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}
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}
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@ -17,6 +17,7 @@ public static bool ResolveHostname(string hostname, out IPAddress[] addresses)
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{
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try
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{
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// NOTE: dns lookup is blocking. this can take a second.
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addresses = Dns.GetHostAddresses(hostname);
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return addresses.Length >= 1;
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}
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@ -20,12 +20,6 @@ public abstract class KcpConnection
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public Action<ArraySegment<byte>, KcpChannel> OnData;
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public Action OnDisconnected;
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// Mirror needs a way to stop the kcp message processing while loop
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// immediately after a scene change message. Mirror can't process any
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// other messages during a scene change.
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// (could be useful for others too)
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bool paused;
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// If we don't receive anything these many milliseconds
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// then consider us disconnected
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public const int DEFAULT_TIMEOUT = 10000;
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@ -315,19 +309,7 @@ void TickIncoming_Authenticated(uint time)
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HandleChoked();
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// process all received messages
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//
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// Mirror scene changing requires transports to immediately stop
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// processing any more messages after a scene message was
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// received. and since we are in a while loop here, we need this
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// extra check.
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//
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// note while that this is mainly for Mirror, but might be
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// useful in other applications too.
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//
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// note that we check it BEFORE ever calling ReceiveNext. otherwise
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// we would silently eat the received message and never process it.
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while (!paused &&
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ReceiveNextReliable(out KcpHeader header, out ArraySegment<byte> message))
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while (ReceiveNextReliable(out KcpHeader header, out ArraySegment<byte> message))
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{
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// message type FSM. no default so we never miss a case.
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switch (header)
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@ -498,16 +480,9 @@ public void RawInput(byte[] buffer, int msgLength)
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// -> let's skip the magic and call OnData directly if
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// the current state allows it.
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if (state == KcpState.Authenticated)
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{
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// only process messages while not paused for Mirror
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// scene switching etc.
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// -> if an unreliable message comes in while
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// paused, simply drop it. it's unreliable!
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if (!paused)
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{
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ArraySegment<byte> message = new ArraySegment<byte>(buffer, 1, msgLength - 1);
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OnData?.Invoke(message, KcpChannel.Unreliable);
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}
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// set last receive time to avoid timeout.
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// -> we do this in ANY case even if not enabled.
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@ -578,7 +553,7 @@ void SendUnreliable(ArraySegment<byte> message)
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{
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// copy channel header, data into raw send buffer, then send
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rawSendBuffer[0] = (byte)KcpChannel.Unreliable;
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Buffer.BlockCopy(message.Array, 0, rawSendBuffer, 1, message.Count);
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Buffer.BlockCopy(message.Array, message.Offset, rawSendBuffer, 1, message.Count);
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RawSend(rawSendBuffer, message.Count + 1);
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}
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// otherwise content is larger than MaxMessageSize. let user know!
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@ -668,24 +643,5 @@ public void Disconnect()
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// get remote endpoint
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public EndPoint GetRemoteEndPoint() => remoteEndPoint;
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// pause/unpause to safely support mirror scene handling and to
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// immediately pause the receive while loop if needed.
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public void Pause() => paused = true;
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public void Unpause()
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{
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// unpause
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paused = false;
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// reset the timeout.
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// we have likely been paused for > timeout seconds, but that
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// doesn't mean we should disconnect. for example, Mirror pauses
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// kcp during scene changes which could easily take > 10s timeout:
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// see also: https://github.com/vis2k/kcp2k/issues/8
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// => Unpause completely resets the timeout instead of restoring the
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// time difference when we started pausing. it's more simple and
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// it's a good idea to start counting from 0 after we unpaused!
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lastReceiveTime = (uint)refTime.ElapsedMilliseconds;
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}
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}
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}
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@ -323,19 +323,5 @@ public void Stop()
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socket?.Close();
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socket = null;
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}
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// pause/unpause to safely support mirror scene handling and to
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// immediately pause the receive while loop if needed.
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public void Pause()
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{
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foreach (KcpServerConnection connection in connections.Values)
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connection.Pause();
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}
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public void Unpause()
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{
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foreach (KcpServerConnection connection in connections.Values)
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connection.Unpause();
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}
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}
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}
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@ -27,7 +27,7 @@ public class Kcp
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public const int INTERVAL = 100;
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public const int OVERHEAD = 24;
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public const int FRG_MAX = byte.MaxValue; // kcp encodes 'frg' as byte. so we can only ever send up to 255 fragments.
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public const int DEADLINK = 20; // default maximum amount of 'xmit' retransmissions until a message is considered lost
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public const int DEADLINK = 20; // default maximum amount of 'xmit' retransmissions until a segment is considered lost
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public const int THRESH_INIT = 2;
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public const int THRESH_MIN = 2;
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public const int PROBE_INIT = 7000; // 7 secs to probe window size
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@ -65,7 +65,7 @@ internal struct AckItem
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internal bool updated;
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internal uint ts_probe; // timestamp probe
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internal uint probe_wait;
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internal uint dead_link; // maximum amount of 'xmit' retransmissions until a message is considered lost
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internal uint dead_link; // maximum amount of 'xmit' retransmissions until a segment is considered lost
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internal uint incr;
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internal uint current; // current time (milliseconds). set by Update.
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@ -535,7 +535,8 @@ public int Input(byte[] data, int offset, int size)
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size -= OVERHEAD;
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// enough remaining to read 'len' bytes of the actual payload?
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if (size < len || len < 0) return -2;
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// note: original kcp casts uint len to int for <0 check.
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if (size < len || (int)len < 0) return -2;
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if (cmd != CMD_PUSH && cmd != CMD_ACK &&
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cmd != CMD_WASK && cmd != CMD_WINS)
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