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Remove (edited) comments from discord
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@ -73,11 +73,11 @@ internal static void OnClientPong(NetworkMessage netMsg)
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// time should be a double because after a while
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// float loses too much accuracy if the server is up for more than
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// a few days. I measured the accuracy of float and I got this:
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// for the same day, accuracy is better than 1 ms(edited)
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// after 1 day, accuracy goes down to 7 ms(edited)
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// after 10 days, accuracy is 61 ms(edited)
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// after 30 days , accuracy is 238 ms(edited)
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// after 60 days, accuracy is 454 ms(edited)
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// for the same day, accuracy is better than 1 ms
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// after 1 day, accuracy goes down to 7 ms
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// after 10 days, accuracy is 61 ms
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// after 30 days , accuracy is 238 ms
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// after 60 days, accuracy is 454 ms
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// in other words, if the server is running for 2 months,
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// and you cast down to float, then the time will jump in 0.4s intervals.
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public static double time
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