Remove (edited) comments from discord

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Paul Pacheco 2018-10-05 10:47:25 -05:00 committed by GitHub
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commit 30ade03e65
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@ -73,11 +73,11 @@ internal static void OnClientPong(NetworkMessage netMsg)
// time should be a double because after a while // time should be a double because after a while
// float loses too much accuracy if the server is up for more than // float loses too much accuracy if the server is up for more than
// a few days. I measured the accuracy of float and I got this: // a few days. I measured the accuracy of float and I got this:
// for the same day, accuracy is better than 1 ms(edited) // for the same day, accuracy is better than 1 ms
// after 1 day, accuracy goes down to 7 ms(edited) // after 1 day, accuracy goes down to 7 ms
// after 10 days, accuracy is 61 ms(edited) // after 10 days, accuracy is 61 ms
// after 30 days , accuracy is 238 ms(edited) // after 30 days , accuracy is 238 ms
// after 60 days, accuracy is 454 ms(edited) // after 60 days, accuracy is 454 ms
// in other words, if the server is running for 2 months, // in other words, if the server is running for 2 months,
// and you cast down to float, then the time will jump in 0.4s intervals. // and you cast down to float, then the time will jump in 0.4s intervals.
public static double time public static double time